Holymonkey's Recent Forum Activity

  • I like that idea.

    if player is being crushed...kill him, or hurt him, or maybe stat a minigame where he has to push back against the walls. I could picture Cratos doing that.

  • thanks much for the tip. I'll try that.

    But the same could be done for height, width, x and y position, yet those can all be selected in the behavior itself.. why not continue the pattern and put the option for skew where it seems to be missing? I know I'd apreciate it.

  • It would be awesome (and seems missing) if I could apply the sinbe behavior to the scew x and y.

    thanks

  • I'd be in heaven on earth if you could flip a switch and suddenly within the layout editor the layers actually scrolled at the seperate speeds you set AND displayed at the zoom amount you set for each individual layer. As it currently stands its working a bit blind to place tiles and props in all my layers and seeing if it works well in game.

    workflow could be : scroll around environment exactly as it appears in game, place objects exactly where you want them

    currently its: place with guessing, run game, tweak, run game, tweak, run game, tweak... eventually mostly satisfied and move on to object number two

    thanks,

    Mike

  • I know others have offered "they're solutions" to making grass blow in the breaze, but I really wont be satisfied with the platlife in my game project until it moves very much like those in Odin Sphere.

    Is anyone willing to make this shader effect (with adjustible paramiters so one could "icreases the wind force)? for my game project?

    you can doweload and see my game as it currently looks here:

    http://www.scirra.com/phpBB3/viewtopic.php?f=4&t=3729

    thanks much

  • Sagal. I sent a PM, please let me know if you don't recieve it. (for some reason it looks like its sitting in the "outbox" but I se no option to send it?!?

  • Thanks for the heads up on the pixel-shader stuff patryk1303.

    Thanks SoljahBoy, The actaul gameplay is something I'll be working on next... I'll try to get a demo out with the basic combat within the next month or so.

  • Thanks for the compliments and well-wishes everyone.

    Sagal, I'll definately get in touch some time soon (tomorrow most likely) ... for now I need to get some sleep.

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  • Hi,

    I and a small team of other pro artists and game designers are starting up this Indie project:

    http://www.holymonkeystudio.com/projects/demo.zip

    We'd very much like a strong construct programmer to handle most of the code, so we can focus on making it as pretty and as fun as possible.

    we'll need everything form sophisticated boss programming, to a dialogue and "cinematic" system for camera controlls and such.

    This game will be along the lines of the Wonderboy/mario/and castlevania genre, BUT will offer more humar and unique gameplay that is accessable to casual gamers, but still really fun and rewarding for hardcore gaming veterans like myself.

    This will be a commercially released game. the team will be distributing the proffits based on relative amount of work.

    Any interrested, please reply with examples of your work. You can also email me at

  • Sounds good to me. But I wasnt saying to charge people for construct, I was just offering financial compensation for a programmers time. If its something I would like, and it would benifit others and construct in general, I dont mind parting with some hard earned dough.

  • yeah...basically. but at runtime is the importat part. that and having per frame duration data that can also be loaded in at runtime.

  • Very cool! I did not know that.

    thanks again, Rich.

    The ability to load in and change animations and art is important to me, as I want to make games that people can customize. If they're bound to the same number of frames, frame size, and timing of the default animations that I create it would be less than ideal. Also, If they had to fish through tons if individual png files, that wouldn't be great either...which is why I was hopeful for GIF's. However, spritesheets and little textfiles with timing data could be a very reasonable compromise.

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Holymonkey

Member since 2 May, 2008

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