Actually, I just made a really simple CAP to demonstrate my problem and theres still a HUGE collision detection problem.
heres the CAP: this was made in version 99.4.2 BUT this problem existed in at least the previous version as well...
http://www.holymonkeystudio.com/projects/overlap%20bug.zip
use the arrowkeys and to walk behind the enemy, then turn around and use the "Z" key to attack it. you'll see that you nearly have to be standing completely inside the enemy for the overlap to be detected... yet from the front (the left side of the screen, the overlap is detected perfectly)
Theres just the one event (line of code) for the colission.
Am I possibly doing something wrong or is this inded a bug. If its not a bug, why is it acting differently from the right side?
thanks,
Mike