Holymonkey's Recent Forum Activity

  • you ROCK Davioware! You've made my week!

  • This is an awesome extension. It would be even twice as awesome if you could set a blend coeficient for the color. as in:

    Flash the sprite with color ffffff at 50 percent<< this would blend each of the sprites actual colors with 50 percent white, creating a ghosted effect.

    This could even lead to asewome effects like fades to and from diferent rgb values or diferent amounts of blending with the one color... for instance:

    The player shoots an enemy, the enemy flashes completely white, then smoothly fades back to its normal colors...as though "cooling back down" from the hit.

    The possibilities are endless and make me giddy!

    Any chance?

  • Thanks for the kind words Inca. I'll keep improving the tool as much as possible... please join the forum at and post and feature request, suggestion, or bug that you find.

    How about it, any construct extension programmer willing to take this on? Unfortunately I recently lost my day job, but I can definately work out at lease a little financial incentive for any skilled extension programmer who can get the plugin made properly.

  • Well.. unfortunately for it to be really useful to you, an extension will have to be made for construct to support it OR I need to make a feature in the tool to export the assembled frames as full PNG images. Both will happen, but both are going to be anywhere from a month to much longer than a month...especially for the extension.

    Also, don't forget this will be a beta, so there's always the risk of loosing your work due to some big bug or unforseen data corruption. (Both of these posiblilties are very unlikely, but never the less, I'd suggest you don't spend too much time working on big game projects with my tool until its a little past beta...just to be safe.)

    As soon as I release the public beta I'll try and focus on making the exporting as 24 bit PNG files working..but of course I can't make any pormises..I'm really not sure how long that will take.

    thanks,

    Holymonkey

  • I'm working hard to remove known bugs and am adding alot of features, some to add useful functionality and mmany to make the interface much more customizable. Unless something terrible upsets my work schedule or I find a major and hard to tackle bug, I should have the first public beta version ready for download in 2 weeks tops.

    I'll try for one week, but you know how it goes, as soon as someone mentions a release date it pushes back the actual release date by a year.

    I'll keep you all posted. Thanks for the interest.

  • I am releasing this tool with all the features you see in the video and actually several more features for free. (once its fully features and debugged) I hope to eventually release a commercial version with even more features mostly related to making workflow even faster and more comfortabe for an undecided but very modest fee. (this is mostly to give a good excuse to users to give me a little financial support than anything...the free verson will have all the important features. )

    This fee would be in hopes of supporting my efforts to do two things: 1) spend as much time as possibe building support for my tool for as many game engines as possible and 2)making a brilliant WYSIWYG multi layer tile map/level editor tool. (also initially for Construct, then for any other game engine people want to build support for.

    I'm actually building this sprite tool using Multimedia Fusion 2 Devoper.. It's possible once I start making a 2.0 version of the tool that I will releas the MFA file of this version as free to use by any MMF2 Dev owner... thats as close to opensource as this version of the tool might ever get.

  • Right now the tool spits out a plain english INI file... I'll be working with one or more programmers to have a plug-in made for Construct that would allow Construct to import and use all the data from this tool.

    Once my tool has all its core features finished and is well debugged I will be creating as much press as possible for it and trying to encourage as many game authoring engines as possible to develope support for what my tool exports.

    Wish me luck

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  • Thanks for the responses guys,

    I do plan on putting in a feature to export the frames as PNG images. (although ironically this is not really the intent of the tool, Itr certianly still has uses)

    The onion skin is a great Idea.. I'll definately impliment that after taking care of polish and bugs.

    thAnks much for the great suggestions.

  • Hi all,

    I've spent over a year now creating a tool that will let artists and game designers create the sorts of animtions found in classic Genesis games like Vectorman ad Alien soldier OR modern masterpieces like Odin Sphere for the PS2!

    The tool is just today being sent to some artist friends to begin the beta testing/feedback stage.

    The tool lets you create animations by combining many small images into individual animation frames. Each part can be moved, scaled, rotated, and changed in translucency. each part can also be switched between normal drawng mode, Add drawing mode, or subtract. This method is very fast for the artist, and extremely efficient for file and memory spce.

    Not only does this tool let you create the animations, but it lets you put unlimited colision rectangles and "action points" per frame.

    I'm hoping one or more the the briliant programmers that are part of this Construct community will create a plug in for Construct that will allow all of us to benifit from this tool. (I'm working on a Game in Construct)

    For those interrested in this tool, you can download a set of short videos I've recorded showing the tool and how it works.

    you can download those videos here: (sorry its a big zip file..over 100 megs)

    http://www.holymonkeystudio.com/temp/SpritER%20vids.zip

    Please leave feedback and help encourage the great extension developers here to help make this tool work with Construct.

    Thanks much

  • I know I'm casting my vote late on this, But I'd highly recommend SDL. With this, you'd be able to export games to nearly everything!

    http://www.libsdl.org/

  • A shame... this would allow for much easier collaboration on large game projects.

  • Hi guys.

    I saw the awesome news that you cannow copy and paste events between Construct projects... bu what about entire "frames" (levels)

    thanks

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Holymonkey

Member since 2 May, 2008

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