Holymonkey's Recent Forum Activity

  • It soundslike what you're asking for is something other's including myself are already rrequesting...which is an object (like another sprite object) that allows for itsframes to remain in indexed color mode until they are drawn to screen. This would keepram-use lowerandallow for on the fly palette changes. An EXTREMELY useful method for visual effects and for getting extra mileage out of art that has been around for decades but is not usially possible on modern devices.

    I hope someone does make suchan extension.

  • I third that and would be amazed if someone argued. Let's learn our lessons from the sometimes painfully slow evolution that MMF edured due to obsession with legacy compatibility. "search/relacing" a couple of events to fix the improved flash implimentation is a tiny price to pay fornot holdingback progress.

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  • Its totally do-able IF theres a version of the sprite object made that would KEEP the loaded images stored in memry as indexed color until the very moment they are drawn on screen. Please someone make this happen!

  • I also think it would be great for construct to support indexed color images and actual palette swappig of them on the fly... but to do this right might require a special version of the sprite object. Then, we could even control realtime fades from one palette to the next over a specified period of time.

    I'd be very happy to use such a feature.

  • you could likely do this through trickery. you need the two edges to visually "tile" perfectly with one another. Then you'd atually "teleport" the "camera" to the matching opposite end a the apropriate time...

    I think it would work but will take some time to perfect

  • I just saved the layout at start of frame (after some generic set-up stuff), then reload the frame. This seems to function perfectly as a reset.

  • Hi everyone.

    Is there some way that a sprite on a lower layer can actually be displayed OVER a sprite on a higher layer? That's exactly what seems to be happening in my project. An enemy sprite on layer 13 is displaying UNDER a prop that's on layer 11! I even made a mouse event to display what layer those two sprites are on at run time while the mouse is ove that object to confirm the layers.

    Is this a feature in construct I somehow accidentally am using or is this a bug in construct?

    thanks

  • Hi Everyone,

    I need to make something similar to a level editor and have never used any of the window/interface sort of objects in construct. I'm a bit lost.

    The user will need to be able to scroll through a "list" (window) of different sized images, pick and place them in a second window. (the map)

    Are there any examples that currently exist to get me on the right track?

    thanks

  • Also, the fact that you could have a limb or weapon playing its own unique animations as its being moved along with the rest of the body rocks! (picture a flaming magic sword)... or you could create a boss ship made from multiple parts that can each take damage seperatesly and get blown off.

    the cool possibilities are endless.

  • An inelegant solution for now would be for me to map less used symbols with the needed eoropean characters, but as I was hoping to allow anyone to ake translated versions of the dialogue files for my game ( to translate my games dialogue into their language) then this will make things difficult to them... I guess they'll have to type it as usual, then use find and replace all to replace all of the accented characters with whatever symbol I'll be using for that character in my sprite frames...

    Not ideal, but it can work. Still.. the plugin is great. Thanks Lucid for al the coolness you continue to contribute to the construct community!!

  • Still an awesome plugin. Any chance of getting support for eoropean characters in a future update? Is it a limitation in construct that you cant "reach them" in the pull-down menu?

  • and what about french specfic characters. I can't even acess them to set their width?

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Holymonkey

Member since 2 May, 2008

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