An inelegant solution for now would be for me to map less used symbols with the needed eoropean characters, but as I was hoping to allow anyone to ake translated versions of the dialogue files for my game ( to translate my games dialogue into their language) then this will make things difficult to them... I guess they'll have to type it as usual, then use find and replace all to replace all of the accented characters with whatever symbol I'll be using for that character in my sprite frames...
Not ideal, but it can work. Still.. the plugin is great. Thanks Lucid for al the coolness you continue to contribute to the construct community!!