Caspis Sinclair's Recent Forum Activity

  • I really like your art style, Vanja. Great work!

    SoldJahBoy? You... you definitely have skill. We would have to be really jaded not to...

    But...

    Ummmm....

  • Heh, yeah I was just joking about that. Besides, I have it on good knowledge that conservationist chicks have terrible hygiene.

    (also a joke... )

    I'm guessing that the course is going to focus on cleaning the beach itself but not animals. You would probably need more specialized training to do something like that.

  • I found out about it from my dad and we both got confirmations for the class. The Coast Guard and OSHA will be working together to train people to respond to the appearance of the oil spill on beaches. Once I finish the training I'll be put on a list to respond to a certain area if the worst happens.

    BP is only offering it to the coastal states (Louisiana, Mississippi, Alabama and Florida) but it should be interesting. I mean... I hope the spill DOESN'T reach me, but if it does it will be good to know that I can at least do a little something to help.

    Plus, chicks totally dig environmental guys. Right?

    ...right?

  • I don't know that there really is a solution for this, other than not using v-sync.

    It isn't really necessary to the game, so I'll just leave it alone for now. Thanks for your suggestions, though.

  • No, it still escapes. Never mind.

    Actually... I think the problem may just be that I used Construct's image editor to resize the sprite for the chicken/box. Sometimes weird things happen when I do that.

  • Shutting off rotations seems to make the problem stop. Thank you, Newt.

  • Might be getting some frame skip. That would allow it to move through solids.

    Can this be fixed with TimeDelta? The example that I posted doesn't actually have any events...

  • Ugh. No, that just *seemed* to work. After a while the ball still escapes from the top of the hollowed out box sprite (but it seems like it ONLY escapes from the top).

    Unless anyone else knows otherwise this looks like a bug.

  • Never mind...

    I tried making a single sprite and hollowed out the center, and it worked fine.

    Sorry.

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  • http://dl.dropbox.com/u/1105553/bouncy.cap

    I made a box out of four solid sprites (I tested this with one sprite cloned three times and the same thing happened) and put another sprite with the "Ball Behavior" inside.

    After bouncing around several times it flies through the top part of the box, even though it's settings are the same as all of the other sides.

    Is there something that I've done wrong, or is this a bug?

    (I'm using version .99.84)

  • How about making the AI alerted to your presence by hearing you fire your gun?

    You'll want it to be based on distance, of course. You don't want every enemy to know where you are just because you fired.

  • No problems playing the demo.

    Not bad! I like how they don't just automatically seek your position out, but rather have to patrol and spot you first.

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Caspis Sinclair

Member since 7 Apr, 2008

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