Finally got my computer back up and running...
Before I discovered Construct I was using Gamemaker (just a little) and the RPG Maker series. RPG Maker XP had a very handy feature called "self switches", and I was wondering if Construct has an equivalent function to it.
Basically, if I wanted to make a treasure chest I would have the first page of events be triggered by the action key, and that would turn on self switch "A" (the first switch). Under the page for switch "A" I would put the actions that I want the chest to perform (increase party gold by 500, display message "found 500 gold", change graphic to "chest opened", etc.).
After all that I would turn off switch "A" and turn switch "B" on. Switch "B" would simply display an "Empty" message to prevent you from gaining an infinite amount of gold.
Now, the difference between doing this with regular switches and self switches is that once I finish creating the chest using self switches I can copy and paste as many chests as I want and each of them will be treated as a new, unique item. Normally if you simply copy and paste an object then all of them would open at the same time and they would all be considered one single chest.
Soooo... what I'm wondering is; "Does Construct have an equivalent function to 'self switches'?"
Or, rather...
Is there any way to make an object like a treasure chest and have it possible for you to simply copy and paste new chests that all act the same but are considered new and unique objects?
The "paste clone" command doesn't do what I want...
http://www.mediafire.com/?csagmnte034
The .cap is pretty simple, just a character and a treasure chest with some events attached to it. If anybody understands what I'm looking for I would greatly appreciate your help.
**I won't be online again until Sunday so if anybody posts between now and then, thank you!**