Caspis Sinclair's Recent Forum Activity

  • I was thinking of something similar to how towns in RPGs have villagers who wander around randomly.

    They usually stick around the same general area but they never just stand still or only walk in one direction. Maybe it could be a seperate behavior?

    Then again, I'm not sure if many other people would have a need for it. Maybe I should just event it myself.

  • It would make the object/person move around the screen randomly, preferably in some kind of an intelligent manner (not continuously running into a wall). It would be useful if you want to add a bunch of NPC's that don't need to follow a specific path.

  • I was wondering if this could possibly be added as a checkbox option for the 2/4/8 direction movement systems. It might help save people some time depending on what game they are making.

    -thanks!

  • 2. Make each click automatically blast air, but make the power of that blast proportional to the distance of the ball.

    I would have to try it first with an area that requires you to let the ball drop a few few times and have you follow its path with the mouse before I could say that you have a superior idea, but it does

    sound a bit easier than charging.

    I like the concept, though.

    Its a little frustrating at times but it doesn't take you long to figure out how to play. I still don't know what the powerups do, though...

  • Really though, there needs to be some finished, polished, and most importantly fun games made with Construct to show off that it's a viable dev tool. That's going to do more good than any tech demo.

    Heh, I didn't really think about that. I'm used to seeing new caps of tech demos nearly every day but with so few actual "game" examples spreading the word at the moment I would probably get the same responses that you have.

    I think that physics game in the "My Creations" section (where you have to get the ball to reach the target) is the most complete game that I've played for Construct so far. While its definately fun there are already several games with the exact same idea.

  • >

    > [quote:2286hnji]give us permission to promote Construct on other sites

    >

    You already can if you want! Who said I put limits on what anyone says about Construct??

    Well, no... you never did said that.

    I just assumed there was some kind of unspoken agreement to wait until 1.0. I don't visit a lot of gaming sites but I thought it was kind of strange that even though many of those sites have threads for what "other" programs you use, I never see Construct mentioned.

    Though, I'm not sure if we really want a flood of kiddies to suddenly arrive at the door, all screaming;

    "OMG I can finaly make dat Mario/Metroid/Zelda/Megaman game I aways wanted! WOOT!!!"

  • ...what kind of advertising can we expect?

    We can probably all agree that its for the best that Construct continues to keep a low profile until the feature set is complete (or close) and stability is no longer a concern, so what happens on that fateful day?

    Will Ashley rise from his throne of power and, with a crazed glint in his eyes, call for his noble underlings to march towards destiny?

    (translation: give us permission to promote Construct on other sites)

    Sorry if I'm getting ahead of myself. I guess I'm mostly just interested in how a free, open-source program like this would go about getting itself known. I mean... you're not planning on spending money on ads, are you?

    In any case it should be a good time for the gamemaking community. MMF2 and Gamemaker have been out for a long time now but by the time Construct is ready its possible that Enterbrain's "Action Game Maker" will be translated to english (I'm basing this on absolutely nothing... its just possible ), and even Stencyl might start its long-awaited (*cough*) closed-beta testing.

    Who knows how good they will be... but in this case I can't see how more options could be a bad thing.

  • These are Python snippets, in the Python editor .

    Ohhhh. Okay.

    And here I thought the people at Stencyl were stealing from you...

  • Looks good!

    The animation for megaman's feet look a little strange when he's walking, but other than that it very much looks and *mostly* feels like the classic.

    One thing about the hardhats... if your bullets ricochet off of one hardhat they can strike another hardhat and continue going in another direction. It would be kind of a cool feature for a megaman puzzler but if you're going for accuracy you'll want to change that.

    (also, there is a line in megaman's face when he's climbing up the ladder)

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  • I was browsing around my harddrive today and I noticed a folder in Construct called "snippets". Inside was a text file called "simple rotation", and as you would expect it was a small piece of code that rotates a sprite.

    I checked some of the older versions of Construct and they have the same thing, but I can't seem to find how it is accessed in the program itself. Was this a feature that was planned in the beginning and phased out in favor of something else, or is it just something that nobody seems to use?

    I'm curious because there's another game-making program in development called "Stencyl", and the biggest feature that they promote is their "snippets". The idea is that if you want to make a fireball you would add a "bounce" snippet, a "damage" snippet, etc. They first proposed this idea back in December of 2007.

    It's hard to tell from just one line, but they seem like similar concepts and the names are exactly the same. Did somebody from the Construct team move to Stencyl and take the idea with them, or is it just a strange coincidence?

    -thanks!

  • Good to know. Thanks!

  • I was just wondering if the shadow caster behavior was going to be upgraded sometime in the future to support shapes other than squares and rectangles. Its not exactly an important feature but it would be pretty cool to have all the same.

    (...I know it was suggested that you could achieve a similar effect by making a completely black copy of whatever sprite you want shadows for and use skew to make it move around, but the example that I've seen of skew to fake 3d objects looked kind of odd)

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Caspis Sinclair

Member since 7 Apr, 2008

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