Caspis Sinclair's Recent Forum Activity

  • I guess the point that they're trying to make is not to take game creation too seriously...

    I'm not big on requiring you to install their program to run any demos/games. That is going to severely limit the possible audience for any games created with it (mainly just to other people who use "Love").

    (ed. Okay, you actually can set up an executable so that people without the program can play your games/demos... it just looks like nobody has done it with any of their examples)

    It doesn't seem BAD by any means, just... I dunno. I'm trying to look past the "Wheeeee! Rainbows!!!! This is teh uber sweet game creator, LOL! " garbage.

    Cross-platform support IS a nice thing, though.

  • <img src="http://img36.imageshack.us/img36/7784/theanswer.png">

    I would have been deeply disappointed with any other answer.

    Pretty cool site. I can see this being useful for a lot of things.

    (bookmarked)

  • First to comment!

  • Here is one, some might be PS2.0:

    http://www.si-gamer.net/gulikoza/dosbox.html

    Awww... I looked at the HQ2x file and apparently it requires vertex shaders.

    Damn.

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  • I really like how both of you emulated the look of paint/watercolors so well. Did you use a blur/smudge tool to achieve it? (I'm just assuming that you used Photoshop...)

  • It could just be the UI.

    That's something that I've been wondering for a while. It's one thing not knowing what games will look like under Stencyl, but to not even see the interface? It's probably more important to everyone to know how the program is laid out than any demo screenshots.

    I know I've made fun of Stencyl's "stealth mode" but it's a potential new game developing program and they ARE promising something unique to most others (java-based engine -- cross-platform support). Even if they didn't have anything special I still want them to succeed just so that people have one more option to choose from.

    I guess most of all I just don't understand their decision to become a fully-fledged company. It's a free program and they've stated repeatedly that they will not charge for it at any time in the future (just going to have to trust them on that, I guess...), so what would becoming a company do for them?

    Who would invest in a program that is going up against many other programs in the same field that are already professional, established solutions... when the only source of income from that product is donations and ad money?

    Anyway this semi-recent quote from Jon is sort of interesting;

    [quote:15r98mww]On the contrary, we're close to completion on the actual software, and it's down to the point where I've personally listed out everything that remains, so it's just a matter of time before I reach the end of that.

    Of course, as I said in the post, the software is only one component of beta - the other parts also need to be done, and they aren't as far along as the software is at this point in time.

    Soooo... yeah. It's going to be a while still before they even start their "closed-beta" (invitation only).

  • For the orb trail I suggest you check out Deadeye's example http://upload.namelezz.net/downloader.php?file=5912610_lightstreak.cap.

    It's pretty.

  • I got stuck in a wall at one point and had to quit, but some bugs aside I'm very impressed with your efforts. I felt like I was playing a classic horror/mystery game from the late DOS/Win95 days (with better visuals). The music and images create an outstanding atmosphere.

    The dialogue... not so much. Sorry to nitpick.

    Good luck, and keep up the impressive work!

  • http://www.findsounds.com/

    I like this site more than searching through .wav databases. The quality varies a bit but if you're looking for a particular sound it might save you some time.

  • Very cool, Genesys.

    Great use of lighting and overall atmosphere.

  • Looks like exporting a game to the Marketplace requires an "XNA Creator's Club Premium" membership. $50 for 4 months or $100 for a year. Of course, you have to first submit your game for approval before it will be available to download.

    I guess $150-$200 is still pretty cheap for what it's giving you, though. In any case I'm interested in seeing some games from actual users and not the developers.

  • DirectX applications in fullscreen can't display window controls, so you'll have to make your own out of sprites etc. I'm afraid.

    You know... not only was it easy to make one with sprites and variables, I think it looks better having a custom bar. Not that the progress bar object looks bad or anything, but I like having something unique.

    Anyway, thank you for answering my question.

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Caspis Sinclair

Member since 7 Apr, 2008

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