Caspis Sinclair's Recent Forum Activity

  • If you take a look at the first image, on the green part you wanted selected, you'll see a slight difference around the border.

    I didn't notice that before...

    But that just means that there's another problem. I created that picture using Construct's image editor and after zooming in close I can see that the box tool isn't creating a single solid color.

    Before this problem happened I could click on the black surrounding this character and it would select everything properly so that it would look like the top image. Now when I import, select and delete the black space it looks like the bottom.

    <img src="http://img16.imageshack.us/img16/9282/error6.png">

    I dunno... maybe I should try uninstalling and reinstalling DirectX. I haven't been able to find any posts from people with similar problems.

  • This just started today and I can't figure out what it causing it.

    When I use either the wand or color select tool in the image editor to select an area that I want to erase it immediately starts to fade and delete part of the selected space as soon as I click on it.

    <img src="http://img7.imageshack.us/img7/7134/error1u.png">

    This is the image before I click on the green space to select it...

    <img src="http://img7.imageshack.us/img7/1186/error2c.png">

    ...and this is what happens when I click on it.

    At first I thought it was just an error related to version .99 but now ALL of my versions of Construct do it. I tried uninstalling every version that I had and then I restarted and installed version .989 (which never had this problem). No luck, .989 is doing it too.

    The strange thing is that when I made the "2.5d" .cap that I posted in the upload section I didn't have this problem. The only thing different than usual that I did today was I opened an old .cap and after adding some images I created a sprite of a box and I changed it's transparency.

    It isn't a .cap-related problem because it happens with all of my old .caps and any new file that I create.

    A few more pics, in case this helps anyone guess what could be causing this (the box select tool also fades and deletes pixels).

    <img src="http://img7.imageshack.us/img7/8131/error4f.png">

    Before using color select

    <img src="http://img7.imageshack.us/img7/9428/error5k.png">

    After using color select

  • Made possible with the power of the ATARI 10400!

    Cool stuff! I'm looking forward to seeing more.

    (is there a way to exit without having to use task manager?)

  • How do you guys even come up with these ideas?

    I was messing around with the 3d box in one of the previous versions and after making the depth a negative number I thought; "Hey, that almost looks like a diorama."

    Version .99 just jogged my memory.

  • <img src="http://img196.imageshack.us/img196/1122/madeinqueens.jpg">

  • lol my thoughts exactly. That was a TOUGH game!

    Grrrrr. I hate it when games make you fight EVERY mini boss one after another before you can fight the final boss.

    I've still never beaten the game...

    (sorry for being offtopic)

  • It definitely looks better without motion blur. It runs at a decent speed on my computer with blur on but the effect is extremely overdone. Plus, you can barely see the particles in the background when you're standing still. As soon as you begin to move they disappear completely, and you also miss a lot of the nice detail in your background.

    The artwork looks very nice, though. The only gameplay-related problem I had is that the double-jump's "cool down" period is a little too long. If you do a double jump and attempt another one right after you land (even if you take several steps after landing) it won't work.

    Anyway, it sort of reminds me of Actraiser 2. I guess it would be stealing ideas if you gave the knight the ability to glide if you hold the jump button after a double jump...

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  • Not sure if it's worth bumping this for such a simple solution, but...

    The problems is just that when you are holding left/right and then press up or down your sprite's angle doesn't change to match the new direction, so just add "if key left arrow is down" and "if key down arrow is down", set sprite's angle to 90 (do the same with the right arrow). And then "if key left arrow is down" and "if key up arrow is down" set sprite's angle to 270 (again, the same for the right arrow).

    Quick and embarassingly easy. Sorry for bugging you about it, Ashley.

  • Thank you!

    It seems to work if you put a condition that when the player sprite's Y position is within a certain range it should be placed behind the house.

    It's kind of annoying to place barriers around objects, though... since it doesn't work right by simply making an object solid.

  • http://dl.getdropbox.com/u/1105553/2.5d.cap

    I made this last night after I saw the new version .99 download, so you will need to use the latest version of Construct to open it.

    It's very simple and (admittably) rather poorly done, but hopefully someone will see this and think; "Hey, that might work for an idea that I have. Just, you know... if it were done better."

    It doesn't look terrible with a flat texture for the ground, but if you use anything complex you'll see that the ground texture scrolls faster than the objects placed above it. Even with a flat texture the rocks and coop still kind of look like they're floating in the air.

  • Welcome, and good luck!

    I'll comment more just as soon as I learn the Cyrillic alphabet...

  • So many improvements/additions...

    Z elevation is really cool. I made a quick and dirty .cap just to see how it looks and its perfect for skies and making your character move away/towards the camera.

    (waits patiently for someone to demonstrate how to keep ground objects from looking like they're floating in midair when you move left/right... )

    Awesome work, guys.

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Caspis Sinclair

Member since 7 Apr, 2008

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