SoldjahBoy's Recent Forum Activity

  • Gratz Arima.

    Now you can has a green naem!

    ~Sol

  • Yeah cool, I already found it but thanks. I read the whole thread.

    Looks like I might be able to "hack" it into what I want it to do, but essentially, having played PJ Racers you will know how it would be difficult to implement the lane changing using the path plugin.

    It would be awesome if it supported path tweeing and/or multiple paths for a single object.

    As it stands I may be better off making some kind of custom node system which in turn puts me off the project. I was looking for something I could make quickly with little to no headache. I just feel like pumping something out over the course of a week, not a few months or years (like Tonks >.>)

    ~Sol

  • Hot damn, I forgot about this thread

    Nice addition by the way tulamide

    ~Sol

  • Yeah I can't vote either... for some reason any vote on any poll is invalid for me.

    Also, it has to be a chick... but a fresh one with less jerking-off to her. What kind of me would I be if I didn't have a chick on my avatar? Come on, seriously xD.

    ~Sol

  • Looks like an awesome plugin rojo.

    You seem to have covered pretty much all bases with this one.

    My only "concern" (for lack of a better word) would be some things brough up on the first page of posts regarding path transitioning.

    I was thinking of doing a bit of a PC remake of the PS3 game, PixelJunk Racers which involves slot cars that can change lanes.

    Obviously each lane would need a path, but the object would need to be able to jump from path to path easily without relying on nodes as a point of changeover. I haven't actually tried the plugin yet, but was more or less wondering if something like this would be possible without spending a lot of time only to discover it's not.

    I already have an idea how I may be able to "trick" it into working, however I can already forsee issues with my proposed "trick/hack". Having say 5 paths, with 1 car on each path that follow each other exactly around the circuit... then when a lane change occurs simply delete the car from path X and move to path Y, and throw in a "ghost" car for the lane change animation as such.

    Anyway... am I barking up the wrong tree? I frequently do.

    ~Sol

  • Yeah PixelRebirth just suggested the same thing... now time to try and locate said plugin.

    Cheers.

    ~Sol

  • Well, on the topic of the thread... how did you make the cars follow the slot on the track if you don't mind me asking. The only way I can think of doing it is using invisible nodes or checkpoints to adjust the angle of the car...

    Trying to think logically how the multi-lane changing would work if I were to remake PixelJunk Racers for example.

    Path movement would be handy, but even then I could see issues with lane changes and stuff.

    ~Sol

  • Apparantly (in Australia) the HTC Desire (which runs on Android) has already sold more units in a month, than the iPhone to date.

    Die Steve Jobs... DIE!

    ~Sol

  • Yeah $500AUD is about 3200 Rand (ZAR).

    Not sure if that's absurdly expensive for you or not? :/ Maybe you earn that in one day I have no idea... probably one week more likely?

    ~Sol

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  • I like to start with something small, that can EASILY be expanded into something larger should I have the motivation to do so.

    A great example (as much as we are all sick of it) is the Ghost Shooter tutorial. You could easily remake that as a learning foundation... then easily add to it by making buildings you can enter into, other screens you could visit, or other gameplay mechanics like turning into a round based survival game.

    I'd say the top-down shooter is easily the most versitile when it comes to expansion. Platform games come a close second since you can just keep adding levels until you get bored.

    I always start with graphics since I am a more art-oriented person. Well, actually I start with a basic idea in my head of how the game might work, then make graphics... then start making the engine, end up asking a bunch of questions along the way, get over-ambitious and stop.

    It's hard for me to make something simple and stop... I have to keep adding to it until it becomes something I can no longer control.

    Good luck!

    ~Sol

  • Pretty sure that GIMP can do stuff like that if you don't have Photoshop.

    Newt would be the best person to ask about that though, he seems to be the GIMP master.

    See wut I did thar?

    ~Sol

  • Wow tulamide, you look a hell of a lot like one of my best friends. Twins seperated at birth? Who knows!

    Also, I still feel old haha.

    ~Sol

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SoldjahBoy

Member since 2 Apr, 2008

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