SoldjahBoy's Recent Forum Activity

  • Pretty cool. The only problem I can see is that some areas have no access.

    To get it to work for 0.99.92 change the condition in event 3 from

    + System: For "filly" from 1 to layoutheight/Tile.height

    to

    + System: On loop "filly"

    as a workaround for now...

    Hmm problem with that, is that it will keep filling beyond the end of the layout I think.

    Maybe I should download .92 and get it working in that. I just don't usually go the the latest latest build a I have learnt my lesson in the past from doing that.

    I also noticed that some areas were not accessible, I hope to make a fix for that, however I thought they could act as a secret area or something should the player have a digging tool or explosives etc.

    May work on this later tonight and see what other things I can add, but for now I will download .92 and see if I can get it working correctly there.

    ~Sol

    *EDIT*

    Rojo, that actually fixes it. It still stops the loop fill once it hits the end of the layout as it should. Nice one, probably saved me an hour of messing about there.

    Will update the .cap and .exe now to be compatible with v99.92 users.

    ~Sol

    *EDIT AGAIN*

    Ok, so the .exe is totally broken now, it gets an error "ERROR LOADING APPBLOCK (1813)". Not sure why, but the cap should now work.

    ~Sol

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  • Strange, Lucid got the same error but it works fine here :/

    This was made in Construct 99.91 and he is using .92 so maybe that's the problem somewhere? I'll make it into an .exe file as well for anyone who wants to just see how it works.

    I'll also be sure to check out your examples as well. I would like to refine it a little bit but not really sure where to go from this point. Thanks Minor

    ~Sol

  • Here is a .cap for random cave generation, using the Rougelike method of Cellular Automata.

    Use it, abuse it, modify it if you like.

    It works with any sized tile as long as your layout is exactly divisible by the tiles width and height. Works great in standard layout size with tiles that are 32x32 and 64x64.

    It's not perfect but does the trick. It is commented with groups to make it as easy as possible to understand. If you can't figure it out let me know.

    Thanks to Lucid and Shviller for input and general help.

    Download here: http://dl.dropbox.com/u/604141/Public%2 ... tomata.cap

    Or as EXE: http://dl.dropbox.com/u/604141/Public%2 ... tomata.rar

    NOTE: The exe file is now more advanced and has new features. If I abandon working on it I will post the .cap with the updated features.

    Keys to note:

    G - Throws a Glowstick

    B - Places a bomb

    D - Detonates the bomb

    ~Sol

  • Good stuff, glad you fixed it.

    If it happens again, just remember what I said in chat, and if all else fails start deleting events until it starts working agian.

    Plus, remember to start making backups!

    ~Sol

  • Awesome

    That's one way to get some exposure, even for a fan game.

    ~Sol

  • 40 minute wait what?

    Might want to PM Ash about that one... it's probably meant to be 40 seconds not 40 minutes :/

    ~Sol

  • Can't go wrong for $35.

    Even if it breaks in a week or two, it would still be worth checking out... but I guess it looks sturdy enough.

    ~Sol

  • stuff

    Congratulations, you have been bant.

    Do not pass go, do not collect $200, go directly to GTFO.

    ~Sol

  • Ok. The retrosmoke is amazing. And it almost doesn't lag.

    Runs 60fps constantly here :/

    I get slowdown on the particle one with the chunky white dots flying around. I got that dropped to 20fps after holding the button for 20-30 seconds.

    I thought you had a pretty up to date PC davio?

    ~Sol

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  • It's a bit silly to worry about a site just because it has the word 'hack' in it, sure.

    But advice that revolves around "trust me, my name is green" is really terrible from a security standpoint.

    I'm not trying to start anything here, but with the internet being as malware-laden as it is, cautious pessimism is quite appropriate.

    But lifehacker is awesome though

    Last sentence makes previous sentences redundant

    Trust, me... my name is green.

    ~Sol

  • I liked your old sig soooo much better......

    Same, but we had a complaint so I removed it.

    I thought it was pretty tame personally, but it gave some young person a hard-on or something.

    Best to keep the girls to a face only, and cars for the sig.

    Might do another kick-ass Nissan, like the new skyline or something.

    ~Sol

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SoldjahBoy

Member since 2 Apr, 2008

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