Pretty cool. The only problem I can see is that some areas have no access.
To get it to work for 0.99.92 change the condition in event 3 from
+ System: For "filly" from 1 to layoutheight/Tile.height
to
+ System: On loop "filly"
as a workaround for now...
Hmm problem with that, is that it will keep filling beyond the end of the layout I think.
Maybe I should download .92 and get it working in that. I just don't usually go the the latest latest build a I have learnt my lesson in the past from doing that.
I also noticed that some areas were not accessible, I hope to make a fix for that, however I thought they could act as a secret area or something should the player have a digging tool or explosives etc.
May work on this later tonight and see what other things I can add, but for now I will download .92 and see if I can get it working correctly there.
~Sol
*EDIT*
Rojo, that actually fixes it. It still stops the loop fill once it hits the end of the layout as it should. Nice one, probably saved me an hour of messing about there.
Will update the .cap and .exe now to be compatible with v99.92 users.
~Sol
*EDIT AGAIN*
Ok, so the .exe is totally broken now, it gets an error "ERROR LOADING APPBLOCK (1813)". Not sure why, but the cap should now work.
~Sol