SoldjahBoy's Recent Forum Activity

  • I've just made a new cap out of frustration and it works just fine as well.

    Something appears to be horribly wrong with even the earliest version of my .cap file.

    The weird thing is, I made a GUI layer on top with a scroll rate of 0% and that works fine, but if it has any kind of number in there it screws everything up. :S

    ~Sol

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  • No takers?

    Still having this issue.

    Doesn't matter which layer I change, even higher layers will affect all other layers.

    ~Sol

  • Apparently exporting directly to dropbox public folder causes this error, and/or copying an EXE file to dropbox public without compressing it will also cause this error.

    After adding the EXE to a RAR archive it seems to have fixed the problem.

    ~Sol

  • New build up.

    1. Now supports mouse & keyboard controls.

    • W,S,A,D for movement
    • Left Click for Glowsticks
    • Right Click for Jump
    • B is still Bomb
    • Spacebar to Detonate
    • Mouse Wheel Scroll to Zoom in/out

    Also added HOME key to reset level

    2. Now also randomly creates the size of the level with minimum and maximum constraints (so you don't end up with something so narrow you can't get through). Sometimes the level may be really wide and not very high, so sideways travelling may be required... while other times it may be narrower but very deep.

    Minor

    Most of those ideas I had already thought of, however the flooded areas I had not thought about. That is an excellent idea. I shall look into a good way to intelligently place water tiles in the level generation... maybe lucids fluid dynamics thing could be useful here?

    ~Sol

  • Some liken it reverse Tower Climb... others liken it to Spelunker...

    DOWN is a cave exploration game where the player must try to descend as far as possible into the procedurally generated caves. Armed with glowsticks and explosives to aid the journey (as well as a bunch of stuff I have yet to add), you try and reach a depth that no man has ever reached while trying to stay alive.

    Game is still very early, but check it out:

    DOWNLOAD HERE

    http://dl.dropbox.com/u/604141/Public%20CAP/DOWN.rar

    Keys:

    • W,S,A,D for movement
    • G for Glowsticks
    • Right Click for Jump
    • B is still Bomb
    • Spacebar to Detonate
    • Mouse Wheel Scroll to Zoom in/out
    • Left Click is RESERVED

    Also added HOME key to reset level (sometimes causes a crash, not sure why)

    Known bugs:

    • Sometimes level will not generate properly due to bug with creating entrance and/or exit. Game will appear to freeze.
    • If you exit the level at the bottom, you will fall out of the level
    • If you jump out of the entrance at the top, you will fall out of the level

    Builds to come will feature:

    • Fully animated character
    • "Zoom to Search" function, making players be more aware of their surroundings in order to survive
    • Dynamic ropes and abseiling system
    • Loads of items, such as glowsticks, bombs, ropes, food, medical, and more
    • Player character needs and thoughts
    • Dynamic and randomly sized cave sections : DONE
    • Headlamp with mouse aiming: DONE
    • Aim-able "throw" system for glowsticks: DONE
    • Ability to plant bombs on specific tiles
    • Better graphics
    • Depth Counter
    • Water filled areas (possibly using 'Fluid')

    Feedback welcome as always!

    ~Sol

  • Holey Moley that's sweet as bro.

    I'll have to check this out tomorrow... for now its nearly 3am and I'm off to bed

    ~Sol

  • RAR'ing the file seems to fix the downloadable EXE.

    Now with extra features... turns out a game is being made from this so far.

    The original .cap file is still there for download as the basic building blocks, though I have added a bunch of extra stuff now and the additions are being kept private for the time being.

    If you would like to know how any of the new results have been achieved I am more than happy to answer questions.

    ~Sol

  • Using 99.92

    Was wondering if anyone else is experiencing the same issue.

    Create a layer and put something on it, like some walls and a player or something. Make the layout scroll to the player, and make it larger than the app window.

    Now create a second layer behind the first.

    Apply a tiled background or something to that, then adjust either the scrollrate or zoomrate for that layer... run app and see if it works properly , or if the attributes you adjusted also affect the first layer as well.

    It even seems to mess up the other layer if I put a layer effect on the second layer.

    ~Sol

  • Exe tells me:

    Runtime error

    Error loading "APPBLOCK" (1813)

    OK

    I think DropBox is breaking it... added to RAR file. Hopefully it's ok now? :/

    Otherwise you will have to download the .cap I guess until I figure out what's causing that.

    ~Sol

  • I've checked it SoldjahBoy and now it works perfectly.

    Also when I've played with CA before running 2 passes can get rid of most of the cut off areas.

    I also read somewhere, can't find the link at the minute, that running a pass of CA checking for neighbours 2 tiles away can remove cut off areas.

    Yes I have tested it with 2 and 3 passes... but it kind of opens the areas up more. I was attempting to go for something a little more closed in feeling, but I noticed with a much larger layout (3200x3200) a second pass makes it really nice.

    Also, I got an EXE to export properly now so the download link for that should now work as expected.

    Now... to make it more betterer.

    ~Sol

  • I'm on 0.9.92 here so looks like it could be the problem.

    Also for cut off rooms. This guy has a method that seems to work but I never got round implementing it.

    http://pixelenvy.ca/wa/ca_cave.html

    Problem is now fixed for 99.92 so you should be able to download and check it out if you wish.

    Will check that link now also

    ~Sol

  • This is now happening to me using 99.92

    Not sure what's causing it, but I can't get anything to export, not even a newly created blank layout :/

    ~Sol

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SoldjahBoy

Member since 2 Apr, 2008

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