SoldjahBoy's Recent Forum Activity

  • > and I presume the song is embedded in the file?

    >

    Read the original post? Separate music file.

    Fair use may indeed apply, but that doesn't make you immune in every circumstance. Just advise against using the music rather than even having a risk at all, however small.

    Ah kind of missed that... didn't read between the lines. He never said it wasn't embedded but implied it by stating it had to be "included".

    And yeah, still better to make your own music but as you said before nobody is going to care. xD

    ~Sol

  • Near as I can tell, all the persist files are 1KB xml files with a ".persist" extension. They can be opened in notepad and all appear to have an internal structure along the lines of the example below.

    <?xml version="1.0" ?>
    <persistence>
        <windows>
            <layout name="Layout 1" scroll-x="192" scroll-y="110" active="yes" />
        </windows>
    </persistence>[/code:3fblow45]
    
    So unfortunately, it doesn't look like the persist files are what I'm looking for. Thanks for the suggestion though.
    

    They save the layout setup for each project, I just assumed custom key maps would also be in there too... hmmm I guess you might have to PM David or Ashley and ask them about that.

    ~Sol

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  • Unfortunately this method of distribution would still be illegal for the music. Fortunately however, it is extremely unlikely anyone who would care will see it, let alone do anything about it.

    May come under fair use policy since it's made with an artistic addition, and I presume the song is embedded in the file? If so, then there is no "reasonable" way to copy or reproduce it to other media.

    Looks cool

    ~Sol

  • Wow someone has been busy.... new guy with 10+ apps and stuff.

    I am amazed.

    ~Sol

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  • Lucid would have a hay-day with this.

    ~Sol

  • i agree, but what would be really nice is the ability to make physics objects in the layout editor, you know be able hinge them together and stuff, instead of having to spawn them into shape.

    Yeah, I guess that's pretty much what I was getting at. I just couldn't put it into words, thanks

    ~Sol

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  • Wow good stuff. I will probably never make a "bullet hell" game, but this could be useful for many other things too.

    Nice work mate.

    ~Sol

  • I'd like the ability to be able to either create, or have some pre-set creations/settings for physics based objects.

    Primarily a "chain" or "rope" type of object that can be segmented to a desired length using sprites as the "links". Also having an option to have it linked in a circle (joined to itself) or as a straight piece.

    Other prefab objects/settings could include:

    • cloth (similar to the ribbon but with physics applied)
    • breakables (physics objects that can shatter into pieces of the original image having force constraints on breakage conditions)
    • pre-set material density (wood, metal, rubber, etc)
    • More stuff that I can't think of now

    This would save a lot of time making common items for those of us who use physics objects a lot. Anyone who uses physics to make stuff often should get what I mean.

    Am I just being lazy? Opinions?

    ~Sol

  • Moar hot chicks it is...

    When I feel the urge to waste time, I shall waste it on redoing my stuff.

    Thank you all for your participation

    ~Sol

  • There is a persist file created with each project.

    Not sure if that stores custom hotkeys or not though.

    Only one way to find out right?

    You will find the persist file in the same directory as your .cap file.

    Let me know if that works or not...

    ~Sol

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SoldjahBoy

Member since 2 Apr, 2008

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