SoldjahBoy's Recent Forum Activity

  • I haven't seen UberLou for awhile... wonder if he is still working on this or not? O.o

    ~Sol

  • I wondered what had happened to this... nice to see you are working on it again

    ~Sol

  • Where can i find that wikd plugin please tell me or post it pleaaaase.

    I will leave that up to Lucid, however I highly recommend RENAMING it so it is used as a separate plugin to the normal physics plugin to avoid situations like this in future.

    ~Sol

  • That is an excellent idea, though I'm a terrible artist. I'm thinking of making a light sound library for Construct users, how do people feel about that would you find it useful having a set of jumps, footsteps, shots, engines etc place-holder sounds you can use that isn't retro sounding?

    Sounds like a good idea to me (pun intended)

    Make a thread if you want, we can throw them in there

    Also, great work Steven I like them. They have a particular old-school charm to them while having that modern overtone to them.

    ~Sol

  • I'll make an exe here in a few mins, I'm not on the right computer for that.

    ~Sol

  • Hehehe I found Quazi's post from the Bone Character thread made by Rich way back....

    after seeing the bone movement, the first that came to my mind was implementing a system similar to how bones are set up, for the physics behaviour. if you could implement a similar editor for physics that would be amazing, letting us easily set up vehicles and belts, ropes, ect.

    you choose a root object (like you do with bones) and then when you press edit you could add other physics objects to the hiearchy in a similar way to how bones work. you could then hinge or fixtate or spring those objects to each other in the editor, in a fashion similar to Phun (while paused).

    i find it very tedious and blocky/unprofessional/glitchy to have to hinge a vehicle toghether at the beginning of a layout like we do now, this system would make physics vehicles a breeze. and if youre able to make boned objects into ragdolls (which would be totally awesome!! ), this shouldnt be that different.

    He hit it spot on way back then...

    ~Sol

  • Seconded

    ~Sol

  • Lol, I saw this thread an immediately thought you were going to make a mouse controlled ****** game, where each hand is controlled by a separate mouse... hahaha, I have no idea why I thought that.

    Yes, this feature would be nice. *Hides secret ****** game project*

    ~Sol

  • Here everyone can post artwork they are willing to release to the community for use in games. Not everyone can draw, so I'm sure there will be some grateful code monkeys out there who can get some nice artwork for free.

    This can include static images, animation sheets, animated characters already in a .cap, bone rigged characters, etc, etc. Anything that might be useful that you don't mind letting everyone use unconditionally. If you want to post free for non-commercial use only, that's also fine but please make sure it it clearly stated.

    Check this thread for some stuff people already posted:

    Feel free to repost here if you like.

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  • > I think that only updates to the latest "stable" version

    > the very latest version is always stickied at the top here:

    >

    >

    eh??? maybe you wanted to post it here...

    http://www.scirra.com/forum/viewtopic.php?f=3&t=7123&p=55679#p55679

    lulz xD

    Nice sprite additions everyone.

    Yeah I think a new thread in the Tools section might be an idea, for Construct user created sprite libs.

    I'll go make one and link it to his thread as well.

    *EDIT*

    ~Sol

  • bump for devs

    PM link to this thread to Ashley or David... make sure they see it

    ~Sol

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SoldjahBoy

Member since 2 Apr, 2008

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