SoldjahBoy's Recent Forum Activity

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  • "Like webOS, Project Ares embodies Palm's belief that the future of mobile will be built on the web"

    Sounds like some crap that Steve Jobs would dribble out of his sphincter.

    ~Sol

  • LOL that's pretty funny.

    OK so, cool idea for a reverse space invaders type shooter. Needs to have some kind of limit on shooting since you can just hold down the trigger and blow everything up... like maybe the gun could heat up and jam if you shoot too much or something?

    Other than that, it's pretty cool so far from what I can see in the limited version.

    I'm guessing you may have harder prisoners later that shoot back and stuff like that?

    Gory games are always fun

    ~Sol

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  • Anyhow, please don't respond to me again, and let it go now. I realize you're the "King of OT" and somehow a moderator, but nothing else needs to be said.

    Check your PM's

    ~Sol

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  • There were meant to be some revisions to the Bone system for the animation side of things.. such as a timeline so you can drag a slider back and forth to see how the keyframes look during tweening.

    This would help a great deal in perfecting the movement of various things, like legs for a walking animation... body "bob" and more natural looking movement in general.

    Currently as you know, the result tends to yield a strange "skating" or "floating" look when you animate legs/walking in particular. If you have a reasonably good grasp on how animation works you can usually mess with it enough to get a good result, but as UberLou said it tends to lend itself to being a pain in the *****

    I have recently started playing with bone animated characters again... and I for one welcome the proposed revisions.

    Having said all of that, the fact that a bone system even exists is fantastic. Without it, we would be limited to old-fashioned animating, or having to learn some freakish math to make IK solvers and stuff like that.

    Nothing wrong with being wishful as long as you are grateful as well.

    ~Sol

  • Quazi made one for me as an example using physics and sprite distortion. I can post it up here when I get on my other computer later if you are interested.

    ~Sol

  • I have found bugs related to the post by the OP.

    Adding variables to families sometimes yields strange results... such as the family NOT having the variable applied, but the objects inside the family having the variable.

    The only thing you can really do in a situation like this is remove all variables from the objects individually, and use the family manager to add the new variables using the family manager only.

    I have reported the problem to Ashley... it seems the way variables is applied is a bit weird (according to Davo).

    I guess a lot of people haven't come across this issue, since it seems to be OK most of the time. I only came across it for the first time ever about 3-4 days ago. I think you have to be pretty unlucky to end up with this problem, but alas... "pretty unlucky" is my middle name.

    ~Sol

  • http://www.scirra.com/forum/viewtopic.php?f=17&t=6142

    Also someone green or red should sticky the link.

    Us greenies can't sticky things for some reason...

    has to be a red guy.

    ~Sol

  • I also agree.

    I also suggest making a similar log for the last tick on a debug run... for the reason of EXE crashes.

    If there was also a log file for that which recorded the events that have run or attempted to run for the current tick, it may help narrow down things that are causing instabilities in the runtime.

    ~Sol

  • Sensing a little defensive response there, so take it easy. I meant the need to rename something just to keep a casual user from realizing it's an image/whatever. That's the silly part.

    I don't think the extension issue itself is silly, so relax.

    He explained his reasons quite well. If you can't see what Krush is talking about and think it is silly, then really it's your opinion. It's also fairly obvious you either didn't read, or didn't fully understand his post explaining why.

    Not intending to nit-pick... but you should really avoid reserving judgement for things that may not make sense to you.

    *EDIT*

    Just to clarify, so you don't think I'm being a ********** I thought the same thing as you when I first read the original post. After reading Krush's reasoning/explanation I completely agree with what he says.

    ~Sol

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SoldjahBoy

Member since 2 Apr, 2008

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