PixelRebirth's Recent Forum Activity

  • I wouldn't use replace()! replace("100310031003", "1003", "") will result in an empty string, when you just want to remove the first four characters. I'd use right(str, len(str) - 4).

    Indeed, very good point Ashley!

    And how would I do the opposite? Take a string and make it into an integer to replace the value in a variable? With int(x)?

    Yes, the int expression converts to an integer value.

  • You need to learn about system expressions.

    The expression left(text,count) will return the first characters of a string (as specified in "count").

    To remove characters you can use the replace(text,find,rep) expression. With the example you provided it would look like:

    replace("100332444577",left("100332444577",4),"")

    Remember that these expressions need a string to work with. So in case you want to manipulate an integer variable, you'll need to add the str expression to convert it to a string.

    If you had a string with the length of 4, you could pick any part of it with yet another expression: mid(text, index, count)

    As you can see expressions are pretty vital, so do read up on it. :)

  • I second this. For now I will keep using rexrainbow's object for the convenience of being able to name parameters. In my opinion it was a big improvement over Classic's function object mainly for that reason.

  • I appreciate your suggestions, although you might have noticed that this thread is more than one year old and the game already dead in the water for quite some time.

    Regarding 2): If you want more levels, just create them. The level editor is part of the game and can be selected in the main menu.

    Thanks for trying the game still! Eventually it'll make a comeback in a different form some way down the road. In case that happens I'll be sure to remember your constructive remarks.

  • It is really done? Awesome work on this Arsonide! One hell of an incredibly useful plugin that is totally worth the money. Planning on using GWEN to make my level editor so much more comfortable to use.

    I'll be getting the full version as soon as it's in the budget, thank you for this!

  • Nice work man! I like the skull theme, it's a cool change from the usual, I'd like to see a "rock/music" type theme with "guitar licks/solo's" & "drum fills" for sounds/actions, like a crazy solo while nice big multiple/consecutive matches are crunching together?

    Your suggestions seem fitting, although the game's audio will mostly depend on what I can do with my limited skills in that department. For music I will most likely need an outside contributor.

    I realize it's only vanilla at the moment with much to add but is/will it be possible to match "Diagonally"?

    hile it's possible to add this functionality to the engine, I don't actually want it in the game. There will be a few features that should make gameplay more interesting though. <img src="smileys/smiley2.gif" border="0" align="middle">

    Anyway, it worked smoothly in Chrome, I actually had to pull myself away!lad to hear that you enjoyed it already. And congrats on that highscore! <img src="smileys/smiley1.gif" border="0" align="middle">

    Do you mind showing a screenshot of the events you use to exchange the objects if they are in the very next cell?

    I'm using an invisible image with a cross shape, but I'm having trouble with the events. It works but it's still buggy sometimes. Otherwise I'll just ask in another thread. Thanks.f you take a look at my older Construct Classic match 3 example, you might get some hints about this. It also used an invisible sprite for this.

    Although in the newer (and superior) engine, I do all this stuff within the array itself. I use an index to reference game blocks. So I'll know by the difference in the index number, if a block is adjacent or not.

  • o, I meant that it drops only 5fps on a single match 3.

    63fps - 5fps = 58fps.

    Once again I fail at reading. <img src="smileys/smiley36.gif" border="0" align="middle" />

    Makes much more sense now, hehe.

    Well, I think the performance is workable. On my hardware (midrange-)it runs constantly at Vsync-rate, no matter what happens.

    Although I'm still wondering about the rather poor Firefox performance. I see Mozilla's Browser being praised often around here, but in my experience Chrome outshines it every time. Anyway, feeling confident about moving forward with this now.

    Thanks for the feedback again Wink, cheers!

    t is very playable. Needs sound though.

    Oh, definitely. Not there yet. I use to add the audio bits very late in development.

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  • Hey, nice job PixelRebirth! For me with Chrome it runs a steady 63fps, and only drops about 5fps with a single match 3. But if I get a whole bunch of matches going on at the same time it drops to around 44fps.

    It drops that low when there's only a single match of 3 skulls? Very weird. <img src="smileys/smiley5.gif" border="0" align="middle">

    I uploaded a slightly different version(link), where I got rid of the additive effect and did some other minor changes. Would be cool if you guys could try it out again and tell me if it runs better. Thanks for your feedback!

  • Runs at a steady 52-60 fps until a match is made? then drops to 6 fps.

    Inno Geforce 6200 (crap card) XP SP 3

    Always a fan!

    <img src="smileys/smiley2.gif" border="0" align="middle" />

    Hi there chris! <img src="smileys/smiley1.gif" border="0" align="middle" />

    I assume you were using Chrome? I probably should have left out the effect when making a match for this test, cause now I don't know to what extent the additive effect on those sprites might be responsible. Will post a no effect version later.

  • This game had already a couple of incarnations in Construct Classic, but I always wanted to do a Match 3 game in HTML5. Have been putting it off for a while, but here's finally the first proper result.

    <img src="http://dl.dropbox.com/u/2306601/crypta2/shot0.png" border="0">

    Match 3 test

    So far it's only the basic engine to try, without anything fancy going on. From my observations it works well and also runs fast (in Chrome at least).

    Of course there's a bunch of stuff to add, from a menu to special game blocks, the hellmeter feature which turns blocks into stone and of course a highscore table.

    Let me know if you encounter anything weird or have severe performance issues. Any feedback welcome, thanks for trying it out!

  • Seriously, online multiplayer is so important to you guys at this point? *sigh*

    More event sheet features is the smart choice here, folks. ;)

  • Finally got a look at the guy who invented Shadowrun! Got some sweet pen&paper memories there. A project totally worthy of funding.

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PixelRebirth

Member since 26 Mar, 2008

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