PixelRebirth's Recent Forum Activity

  • scirra.com/forum/sounds-work-on-headphones-but-not-speakers_topic50185.html

    I feel your pain lol. Apparently it's something I did, but I don't believe it :

    That seems to be a very similar issue indeed. Although the sound effects don't play anywhere for me. Headphones or speakers, doesn't matter.

    I didn't change anything either, everything else audio related works as usual on my computer. So I strongly suspect some rare kink with newer Chrome versions. Weird and totally infuriating. <img src="smileys/smiley7.gif" border="0" align="middle" />

  • Sound effects used to work just fine for me in Chrome. But after one of the recent updates (the one where they first removed the + symbol from the new tab button), Chrome just refuses to play sound effects in HTML5 games. The music still plays as usual. Just no effects.

    I can't seem to find anything conclusive on Google and I repeatedly checked my audio/mixer settings (I'm on Win7 64bit), all seems to be in check. Also sound effects still work properly in other browsers.

    Anyone got any clues on how to resolve this? Did a lot of tinkering, but can't seem to find any solution. It's beginning to annoy the hell out of me. <img src="smileys/smiley19.gif" border="0" align="middle" />

  • I made a plugin like this already a while ago:

    Query String

    Also, in the meantime, Construct is able to do this with the browser object anyway, so no additional plugin is actually required.

    Still cool that you made a plugin, of course! <img src="smileys/smiley2.gif" border="0" align="middle">

  • Haven't made something playable in a while, so I'm glad for the extended deadline on the rotary contest. In the end I just barely made it, but I did. <img src="smileys/smiley17.gif" border="0" align="middle">

    So the idea was to make a horizontal space shooter where you can fly anywhere by locking into the four major directions, but also taking away the ability to shoot. It's rather about precise controls and dodging, and clever usage of your shield. You also have a boost with which you can kill/damage enemies after all.

    Well, give it a try if you like, any kind of feedback is welcome as always. I'd also like to thank SMECK for quickly providing me with a music track to use, thanks a ton mate!

  • Hey Cmurder, I'm currently in the process of making a Construct 2 Match-3 tutorial. The humble beginnings are already available on my blog.

    The next part should be done soon. Once I did all three parts I will also put the entire thing up here on scirra.com in the Tutorials section.

  • So when you create particles and set the angle in the same event, it doesn't work for one-shot particles. Particles in continuous mode assume the angle correctly.

    Here's a demonstrational capx file: Particles example

    Click to create particles, one-shot particles will always stay at an angle of 0. While continuous ones change correctly to 180.

  • eah it works nice, but you have to use getToken in order to do two values in one object, and I'm not sure how much how much the text conversion would slow things down.

    I'm kind of slow today. I don't get for what exactly you want to use getToken, could you please clarify?

    Do you mean storing two values in one array element? Why not simply use two elements? Yeah, slow today...

  • The plugin newt is suggesting is indeed useful and also already exists:

    check this out

    Have been using it in a couple of test projects and it works great. Magistross did a great job on this!

  • While Phonegap is easy to use in comparison, it does nothing to improve performance for the HTML5 canvas, which still is very bad on many mobile devices. And if my understanding is correct, the appmobi thing does some of its own magic to speed things up considerably.

    If that is true at all, I do still think that appmobi would be a very interesting option to explore. Although one might have to overcome the obstacle of lacking documentation.

  • hanks for your suggestion too, PixelRebirth. This works pretty well but the player now thinks he's on the floor when overlapping the platform at any point, not just on the top.

    Ah, I figured it might be a glitchy fix. Didn't notice this myself because of my animation events. I changed a few things around and I see what you mean. Too bad, hehe.

    Looking forward to seeing this fixed for the next build.

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  • I think you can fix this quite easily yourself for now by editing the runtime.js of the platform behavior a little.

    Find the part where it says the following:

         cnds.IsOnFloor = function ()

         {

              // Must be overlapping solid in current position

              if (!this.runtime.testOverlapSolid(this.inst))

                   return false;

    and change it to:

         cnds.IsOnFloor = function ()

         {

              // Must be overlapping solid in current position

              if (!this.runtime.testOverlapSolid(this.inst) <font color=green>&& !this.runtime.testOverlapJumpThru(this.inst)</font>)

                   return false;

    The added part is green.

    Tried it in my project and it seems to work fine. I'm not an expert though, so use at your own risk and save a copy of the original runtime.js if you want to try it.

  • Finally someone made a plugin like this. Thank you Zizaco, it's certainly very much appreciated!

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PixelRebirth

Member since 26 Mar, 2008

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