Jayjay's Recent Forum Activity

  • I think this is possible, have you tried "Set current frame pivot point" under "Animation" actions for the sprites? If you don't need this to work at runtime, clicking the red target in the image editor will let you place one as well. Hopefully these work with co-ordinates outside of the object itself.

  • For each object that is within X distance to turret, fire a "check bullet" at it to check if it can see the object, if it can, turn the gun to face the object and start firing real bullets at it.

    Sadly, families could take some of the blame, they're alot better than they were, but still buggy sometimes.

  • Wars over? Don't think so.

    One can hope?

  • That looks pretty cool, glad to hear that it works now too. I think the platform behaviour automatically does that with moving objects as well, but the method you used probably works better for what you want it to do.

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  • Maybe use an instant hit bullet behaviour instead, when it hits a solid, destroy it, but if it hits an object you want to track, track the object. If you fire it every 500ms or so it shouldn't slow the game down too much..hopefully.

  • You might like selling your game on Desura (it's like Steam, for indie games. Also made by the creators of the ModDB and IndieDB websites). Here's the link: http://www.desura.com/

  • I'd love to see a networking plugin made , it doesn't need to have all the advanced features to be useful, but I guess some basic dead reckoning would be handy someday

  • If they did, cool, wars over. If they just killed someone and said it was him, cool, wars over.

    Either way.

  • > Add the wrap behaviour to the player, it should do exactly what you want without any problems

    >

    Great! Thank you for the quick response!

    No problem, if you want to change your form size you'll need to edit the behaviour width and height though.

  • Add the wrap behaviour to the player, it should do exactly what you want without any problems

  • Hmm, would you be able to put a zip file of the cap and the sound? If not, could you put a screenshot up of the events to play the sound?

  • It could be because the array is stored differently when held in memory than when saved from a text box. However, I notice that you use a 3 dimensional array which can get pretty compicated. Might be worth drawing the 3 dimensions out on paper to note what data is stored where.

    If you're still early in development and need another solution for map saving, I'd recommend using INI files, here is an example cap: http://www.scirra.com/forum/viewtopic.php?f=8&t=1721&p=12302#p12302

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Jayjay

Member since 18 Mar, 2008

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