Jayjay's Recent Forum Activity

  • Nice music Attan, the first one is really catchy.

  • Nice music, the first song reminds me of Trine alot. Have these been used in anything yet? =D

  • Will your game be on a single platform like Streets of Rage or Final Fight, or will there by vertical movement like Double Dragon? Vertical movement, such as how the enemy's in Double Dragon climb up and down ladders to get to you, will require more complex AI.

    That said, the distance for a 3D displacement would be something like:

    sqrt((Player.X - Enemy.X)^2 + (Player.Y - Enemy.Y)^2 + (Player.ZElevation - Enemy.ZElevation)^ 2[/code:11zysxf8]
    
    You could then use the Line Of Sight behaviour from the base of the enemy to the base of the player to see if there are any obsticals in the way, if not then have them move towards the player.
  • I think it's because the angle is never exactly 0 degrees when the tick that checks it begins. I've often rotated things in the editor and gotten some obscure value like "90.0019" or something. If you want it to detect something more accurately, you can try rounding the object angle to 0 like this:

    Round(Sprite.Angle)[/code:2j49zvoe]
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  • Sure, I can't do anything today or tomorrow, but I'll make you a tutorial version of it over the weekend.

  • Try out the Function object =] Just have an action "Call Function" in the event that should trigger the dormant one then type in the function name. It will then call another event which is called "On Function [your function name] Called" I think

    If need be, I'll try to make a cap to show you later this week (or weekend)

  • It looks like the feet never perfectly reach that value, maybe try checking for the angle being between -10 and +10 degrees. I'll try that out and edit this post if I get it to work.

    Edit: Yup, that worked all too well. I tried limiting the range to between +1 and -1 and it is much better now. Here's the cap: http://dl.dropbox.com/u/4714446/ragdoll%20stairs.cap

  • Hmm, Construct can store data in Arrays and Hash Tables, but for creating a full database I recommend this: http://www.openoffice.org/product/base.html

  • I would say the most important part to start with in a game (after you jot at least some basic ideas down on what you want it to be like), is the game mechanics or "engine".

    Graphics styles can change all the time until you feel it suits the game, but sometimes it helps to also start drafting up some simple graphics and menus in M$ Paint or on paper to decide how you want it to be laid out.

  • Sure thing. Here's something I made a while back: http://dl.dropbox.com/u/4714446/Cat%20Throw.cap

    I haven't commented this yet, but if you need more help understanding it I'll comment it this weekend for you.

  • Jayjay and R0J0hound, wanted to let you know that I downloaded your examples, thanks.

    Awesome, glad to hear they're put to use

    Edit: Incase anyone wants to see a cap just for saving and loading achievements, see here http://www.scirra.com/forum/viewtopic.php?f=8&t=9418

  • Heh, no problem. It's a map editor that lets you place objects and save their positions and then later load them again. I sent you the link so you could download the cap files and see how they work.

    However, I will try to create an achievments cap/tutorial for you and post a link here later (probably over the weekend as I will be pretty busy for the rest of this week ).

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Jayjay

Member since 18 Mar, 2008

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