Jayjay's Recent Forum Activity

  • Odd bug...thanks for sharing how you got around it though!

  • Ah, what I shared must look like Python, but don't worry, its all done with events. Take a look at the map editor/loader I made here: http://www.scirra.com/forum/viewtopic.php?f=8&t=1721

  • Nice graphics, I also like how you interpreted the theme Hope you do well in the competition!

  • I think the best way to sell your own games is to open your own website and sell it from there.Isn't that what indie means?.Think about it When i use steam or another publisher to sell my games then the word independent falls away doesn't it ?.

    It depends on whether you define independent as "independently made" or "independently sold/distributed". If it's the latter, the person would probably need to be selling the game physically, on a table, outside their house, for the game to be indie

    That said, I see what you mean, it adds a middle-man to the process who absorbs some of the income. But even Paypal do that I think?

  • If you want to save the achievement stats to a file, take a look at INI files http://www.scirra.com/forum/viewtopic.php?f=8&t=4328&hilit=Save

    I'd say the easiest way to make it so you unlock it once is to check when the player meets the objectives then add the comparative condition

    INI.ItemValue("Achievements","Achievement1Unlocked") equals 0[/code:1xxowpsc] 
    so that it only does it when the achievement isn't already unlocked
  • Ah, that's saved in a newer version of Construct. I'll make a cap of my own to show you (I don't want to update until I have time to make sure my game project will work the same in the newest version). Hopefully I'll have it ready in the next half hour.

    Edit: Here is the example of my method, I'll try it using image points as I think that should work too and upload that here in a bit.

    http://dl.dropbox.com/u/4714446/Rotate.cap

    Edit 2: Alright, that was much quicker to make Although this method has some disadvantages (you can't reposition the arms at runtime, or load custom offsets from files, etc). Still, this one should be much easier to implement if you want the arm rotation to be hard coded.

    http://dl.dropbox.com/u/4714446/Rotate%20Method%202.cap

  • Actually, from the link you posted:

    "It must be noted that only high quality content will be allowed on Desura. Thus please make sure that the content you are trying to publish is of the best standard and as free from glitches and defects as possible. Beta versions will be allowed only if they are of decent quality."

    So in a way, they do need to approve it.

    I guess, but that is post-submission moderation, compared to the pre-submission moderation that Steam uses. Probably because Desura represents homemade games while Steam needs to stay professional.

  • Wow thanks, that looks a bit too complicated for me to come up with at the moment. I'm having a bit of a hard time to understand it.

    Am I right that the WeaponSlot is the base object and the Mech is the object that you want to rotate with the WeaponSlot? And did your create a variable with the XOffset and the YOffset of the WeaponSlot?

    Heh, almost (WeaponSlot is the object that rotates around Mech) and yup, XOffset and YOffset belong to WeaponSlot.

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  • Ahh, that takes some math, no problem though since I had to do something like that before

    Here is how to have them always stay at the same point relative to a base object.

    X position of point/object to attach to base:

    Mech.X - distance(WeaponSlot.Value('XOffset'),WeaponSlot.Value('YOffset'), 0, 0) * cos(Mech.Angle + angle(WeaponSlot.Value('XOffset'),WeaponSlot.Value('YOffset'), 0, 0))[/code:2i1cs2vl]
    
    Y position of point/object to attach to base:
    [code:2i1cs2vl]Mech.Y - distance(WeaponSlot.Value('XOffset'),WeaponSlot.Value('YOffset'), 0, 0) * sin(Mech.Angle + angle(WeaponSlot.Value('XOffset'),WeaponSlot.Value('YOffset'), 0, 0))[/code:2i1cs2vl]
    
    Where XOffset is the constant X offset from the base at the normal angle,YOffset is the constant Y offset from the base at normal angle and Mech is the base object.
    
    Then you just change the angle of the blue bars to the angle of the base!
  • hey jayjay i wrote to desura, but do they need to approve the game, or i can upload it myself? (payed game)

    Nope, that's the beauty of Desura, you just need a video and around 10 (or 14? it's in that tutorial link I posted) photos of your game, and you can upload and start selling it!

    However, Desura is still moderated, so if you need to clear up licensing for content and etc, it'd probably be best to write to them.

  • you know i had enough. you cant just say someone is redicilous without countering his points with facts. ever since i was a member when i ask for help hardly anyone helps me.

    when i post a tutorial no one replies, when i offer to make free icons or help someone no one wants. same goes for friends. when a woman who tries to educate kids with construct asks for help no one helps her, everyone ignores her. and i cant but notice that everyone seems to "hate me" so i would like a divorce, how do i delete my account/posts or i just should stop writing?

    construct is still a wonderfull tool but i feel like the community dosnt like me so i quit

    Nobody here hates (or even dislikes, that I know of) anybody, and if I had more free time I'd try to reply to most topics I casually glance at.

    It's sad to hear how hard it is to find help, but the Scrira community is still fairly small compared to other makers, so sadly it's going to take a while before someone can respond.

    Also, although you may not get (m)any replies to your tutorials, I'm certain someone is always grateful to have them.

  • Incase anyone wants a tutorial on how to post games on Desura, ModDB has one here: http://www.moddb.com/tutorials/publishing-on-desura

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Jayjay

Member since 18 Mar, 2008

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