Jayjay's Recent Forum Activity

  • Although living here, I'm not British so I probably can't speak on their behalf. Still, it's nice to have a day off for everyone to celebrate =]

  • I've noticed alot of my icons for anything in events tend to screw up sometimes. Not sure what causes it though =?

  • Sounds encouraging. Could you let me know when you would be free to commit to this project? Would you know anyone else who could assist you in this project? As they say many hands make work lighter and can give a deeper insight into Construct.

    Well, I think I should be able to start fully helping in August, and maybe but they're pretty busy with exams/school at the moment too However, if you PM me with things you'd like to have tutorials for, I might be able to get some early work/ideas together whenever I have free time for it.

  • Sure, I think something for Construct 1 would be possible now that it's fairly stable. Plus, the tutorial would probably help alot with Construct 2 since the basic concepts remain the same.

    I'd love to help come up with some tutorials and documentation over the summer once I'm done my exams

  • There is an object called the "Wait" object, maybe try adding that and waiting between 1000 and 2000 seconds before re-activating the behavior (other events will still function as normal though).

    Otherwise, I'd say it is because the animation isn't timed properly (check the animation speed isn't like 50 times per second). If that's not the case though then it could also be if you use tagged animations, as the platform behaviour will always try to switch those when activated.

  • Trine, although I guess it's not a classic platformer, it's pretty awesome. You can get it on sale for "pay what you want" in the humble bundle right now as well.

    Here's the link: http://www.humblebundle.com

    Edit: Might want to check out the Mirrors Edge 2D flash game as well, it's not the most realistic thing ever, but it's nearly as smooth flowing as the real/3D game:

  • Do they explain what type of hashes you are brute forcing? For all we know it's the security codes of some very important companies. If it was something like running Folding@Home, that would be cool to be paid for it, but I wouldn't want to be the one responsible for helping crack a nuclear launch code or something

  • I'm unsure about this, you guys could probably lower the Indie income cap to �10k and also maybe include a nag screen at the start/end of exported games for the free version. GM gets away with a loading screen that takes years to complete so I believe people wouldn't mind a simple "Made using Construct 2 free edition." message box.

    As for the licence, would you have two years updates, and then the program reverts to free edition? Or do you keep the features you've paid for so far, and only need to pay again when you want to update? (I guess it doesn't matter too much if the price stays at �20 a year for non-commercial and indie users though)

  • Javascript, not java.

    Ah, shame Perhaps it can just be shared as a template project then.

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  • ... too bad i cant do it in Java because i don't know c++

    Construct 2, on the other hand, does support Java plugins

  • It would be nice to use the Kinect within Construct,Then you could create some wierd and innovative games.But don't count the ps3 eye out,It can be used on a pc with all it's features.If only there were a plugin for construct to utilize the power of both these cams.

    Found a program that can map key inputs to certain body actions: http://people.ict.usc.edu/~suma/faast/ (scroll down for the installation instructions). Haven't tried it out myself yet though.

    The problem of the PS3 eye is that it's mainly just a 60 fps camera with a 640x480 resolution, all of it's "depth sensing" is done by the proprietary software. This means that any RGB webcam can be used to do it (like the one on Kinect, which is also able to do 640x480, but only at 30fps which has a little bit of lag as shown here http://www.boallen.com/fps-compare.html). So should a developer only want to create/play games that use only one device, Kinect can be used entirely to combine the methods that the consoles use (skeletal + light spheres).

    Also: for people who want to do motion sensing similar to Kinect and Move on the PC with any old webcam (recommended minimum of 30fps), check out Camspace http://www.camspace.com/. It looks for a colour/object and tracks it in 3D like Move.

  • This would make for a sweet plugin:

    http://people.ict.usc.edu/~suma/faast/

    [quote:teq0wn5g]FAAST is middleware to facilitate integration of full-body control with games and VR applications using OpenNI-compliant depth sensors (currently the PrimeSensor and the Microsoft Kinect).

    I looked at the code briefly and it looks plausible that you could do a plugin for something like this. The end user would have to install a driver and perhaps a few libraries (not sure yet).... anyone up for it?!

    I am really interested in this myself, but I'd wait on it for a few more months. Kinect drivers/SDK's are still being improved with new features and more accurate tracking on the PC.

    Also have to wait and see whether OpenNI (http://www.openni.org/) or OpenKinect (http://openkinect.org/wiki/Main_Page) have the most potential if used for a Construct plugin.

    As for whether Kinect is worth getting for the Xbox, I actually enjoyed Sonic Freeriders and Sports Island Freedom (also known as Deca Sports Freedom). However the best games out are definitely Kinect Sports and Dance Central. If you don't like the look of them, it's probably best to wait for Child Of Eden or Codename D.

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Jayjay

Member since 18 Mar, 2008

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