Rich's Recent Forum Activity

  • I'm talking about the website made about him, which somewhat invades the family's privacy.

  • There's several factors I'd consider with lengths of games.

    One as you point out is what you're looking for and how much time you have to spend gaming. When I was younger, I'd buy games on consoles which would be replayable, and didn't tend to have a story line. Games like Smash Brothers, Mario Kart, and so on. I played the hell out of them, so I consider that money well spent.

    When I was in college and even the early university days I played Americas Army mainly. For those who haven't heard of it, it's a free first person shooter which you play online with mates. There's a large diversity of maps, and a competitive scene, so I had a lot of time and got fairly into it, probably averaging 1:30 a day for a while. I'd happily have paid a lot of money for that too.

    Now that I have less time, I buy games which have a shorter storyline or play time, and don't tend to involve myself in games which will take a long time to master or complete. The example you cite is a little on the low side though, an hour's gameplay is probably pegging it a little low, even for $5. I'd probably say 2 hours for that - with a little replay value to pick up in a week, month or year - would be about right.

  • He's cocky for sure, deserves most of what's coming to him, but do the family?

    I don't think you can shut down /b/ or anything like that, it's not viable; I guess this is just a shout at the power of the internet, it's only going to get more powerful.

  • I believe tagged animations are a little wonky at the mo, will have a look for the next build.

  • Currently the image point repositions proportionally with the resize.

  • The function is that you'll click a button, and the outline of the sprite as it is will appear - in gray - and you can then modify the boundaries of the mask. This can be per pixel, in any way you want.

    Separate collision masks per frame sound rather difficult, and are probably best done with attaching detectors via image points and using collision/collision at conditions.

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  • The new control system should make it possible, but it's not too hard to reproduce with events.

  • Hahaha .

  • I'd read about this a little before, but hadn't really grasped the full scope of it:

    http://www.kenny-glenn.net/

    Essentially a 14 year old horifically abused his cat - I couldn't watch the videos, owning a cat myself, I felt all the pain - and posted some videos online. He's clearly got a screw loose from something, and seems to be happy about what he did.

    Browsing that website though, it looks like some people have taken it too far. Whilst not forgetting that the boy was only exposed - and the cat was only saved - through the efforts of /b/, this looks like a rather unfair result on his parents, who were probably unaware of what was happening.

    I wonder if we'll see more cases like this in the future?

  • It's a good idea, but how would it be done practically for a lot of use? When animating things, you change the image points per frame; how would this be implemented through an action?

  • >

    > it takes the brain about 6 to 8 steps to recognize a human face with near perfect accuracy

    > an "AI" program that does the same with embarrassing inaccuracy takes hundreds of thousands of steps to do it badly

    > there's something fundamentally different about what each is doing

    > I think solving that problem is the obstacle. no matter how fast computers get, they won't think, unless we solve the puzzle

    >

    Perhaps the 6 to 8 steps you mention are just call-functions for "libraries", which have their own steps.

    As you maybe mean: more research is needed to understand how the brain fully works.

    In any case, the effort needed for a brain to match a face is clearly a ridiculous magnitude lower than that which is needed for a computer; I'm not sure realistically we can ever expect anything with the capabilities or realism of a human brain without recreating it entirely.

  • Wow, they're really pretty.

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Rich

Member since 20 Feb, 2008

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