I know this has been requested many times but we all still need the events to set imagepoints. It would help our lives so much. As my current game is having a editor that saves image points into ini and after that gamecode should insert imagepoints to correct sprite.
It's a good idea, but how would it be done practically for a lot of use? When animating things, you change the image points per frame; how would this be implemented through an action?
Maybe you could select the frame (like select sprite then frame and then enter imagepoint's name and X and Y) but in my use and im sure some others too can use it in sprites without animations.
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Perhaps you could use private variables to store relative X and Y as 'custom' image points?
thats what Im doing right now. Though im not sure that relative works perfectly but its a worth try. Oh and is sucks to have 12 private variables. As 6 Imagepoints and X,Y for every...
array?
Here's another stick for the craw. Even if we do get a way to set image points, whats going to happen when that sprite gets resized?
Currently the image point repositions proportionally with the resize.
How Arrays work?
http://apps.sourceforge.net/mediawiki/c ... ray_Object