Highimpact's Recent Forum Activity

  • wow nice! Dang I wish I could program anything, I cant get past hello world code looks exactly like the example but doesnt have the same result

  • amazing just amazing

    the art style is awesome and the wolf is really fun to play as. the fighting is kinda wierd, can you kill the snake? I tried but nothing seem to happen. Really though, the animation for the wolf flows pretty well. Switching between battle is kind of annoying though. Maybe there should be just a normal mode which allows you to walk and eat and then a combat mode for running and fighting. the water weighing you down to the point where you have to shake it off to run was an interesting idea. Such a cool game. The ledge grabbing in the lower pits was kind of buggy though. Looking forward to another release of a bigger level that is more fun to explore.

  • It'll be done by 1.0, I'd imagine .

    CAUSE SCIRRA IS TEH SHIZNIT!

  • I wouldnt be affected. Ive fooled around with Directsound but If I actually try to make a game Im not going to put any sound in it till 1.0.

  • .< deadeye what a jokester

  • Woot! thanks ashley your the best!

  • Lets say I wanted to spawn a bunch of random Enemies from one sprite. If I put all of the Enemy sprites in the Enemies Family and then chose to spawn an Enemy Family every 1000 ms it is suppose to pick one of the enemies and create one every second right? well thats what I wish would happen for me, instead, nothing appears. If you have NO idea of what Im trying to do heres my .cap example =>http://highimpact.sitesled.com/randomspawn.cap

  • Oh, my, god.. Rpg tileset movement? reproductions of Phantasy Star anyone? I think so. Great build guys, please go take a break or something.

  • ok, I apologize. When I get the time Ill try to make a reproduction. Thanks for looking at it.

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  • BUMP! come on Ashley, or David.. someone. I need help

  • Yeah its so confusing, I know I didnt comment my events, just organized them. But it doesnt seem like any of them would break it at 5... man this is sucks. maybe ashley and friends can take a look at it.

  • Ok so last time I made this post there were 80 views, no replies. How depressing. Anyway maybe I just didn't present it well. In this game there are lots of rooms. In each room is 4 power sources and 1 computer and at least 1 door. when you turn on all the power sources and then activate the computer, it opens the door. Simple! its worked for 4 rooms so far. but upon adding the 5th room the game glitches and only the first two rooms seem to work. Can anyone help me with this? Here is the .cap file.

    http://willhostforfood.com/access.php?fileid=40117

    Try to activate the first 3 rooms. They should work. Then add another computer, 4 containers, and a door. Change their "ID" values to 5 and try to activate rooms 1-3. the Third room should not work. This is the problem I run into. I cant add any more rooms until I figure out why it does this!!

    Controls: Left/Right Arrow= move left and right, Down/up arrow=prone and getup (also moves elevators up and down), X=jump, C=fire laser (you have to shoot the containers before being able to use them), UP arrow activates things

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Highimpact

Member since 19 Jan, 2008

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