Highimpact's Recent Forum Activity

  • ah ok, thanks david, I completely forgot I had left that in there!

  • K I redownloaded and played it. I find it really fun regardless of all the little bugs, for example if you just pull the bottom of the tree off a little and then pull it away the tree will not sway and you cant get through. Kind of wierd. The deer stalking thing is pretty cool. You are right getting a bunny would be super hard, I would like to see how that works in another demo. It is kinda hard to get back on shore from the water, its do-able though. Maybe in the game you can eventually get a wolf pup and have to escort it on your back or something that would be interesting. Just dont make him fall off like baby mario, that game was so annoying. The wall jump is a bit wierd though. How about instead of a wall jump, make a double jump. The wall jump looks a bit odd and double jump would be much more normal looking than wall jump. The branch that hangs over the pit you need to jump on and over is a good idea. I could imagine stepping stones over a water fall where you have to jump from one to the next and avoid missing.

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  • Still like it XD I cant get past the tree though I pulled the bottom off and I couldn't go through the hole under the tree. If you are going to have a duel system maybe you can make it easier by having it automatically set the wolf's position the correct distance from the snake.

    its a very cool game cant wait till you finish it! Get your students interested! I want to see a demo of one of their games.

  • http://highimpact.sitesled.com/bonetest.cap

    ok so I Edited a contra 3 sprite and tried to fool around with bones and make something out of it. I made a slashing animation for my character but it fails, hardcore. He brings up his sword past his head and before he slashes downward it points diagonally in an odd direction and then procedes as normal. Glitch? or did I do something wrong?

  • Ok thanks for the consideration though

  • Im happy enough for the addition of being able to randomly spawn a family object. I have an idea though. Why not be able to make some parts of a family spawn more than others? for example: Objects A, B, and C are in a family.

    ---Bullet collides with Wall- Spawn Object Family- 50% Object A 30% object B 20%object C.

    donno if this would be hard to add or if its even a priority just thought it might be a good Idea.

  • and Might I say, You guys are on Construct crack. Seriously, I didnt think much of bones but now i've played with it a bit I just realized you can make a lot of nice fluid animations and things with it. Im in shock and awe, shock.... and... awe.... /clap for developement team. Im donating as soon as I can get a debit card and a paypal account. No really, SHOCK AND AWE

  • It would also be interesting to see what your students have came up with. Probably more than I could conjure

  • ok thanks for the advice

  • I would love to see this update, but for some reason the link is giving me a 404 error. can you fix it?

  • hes using windows vista, just like me and he installed construct 98.3 to try and run my .cap but when he tries to open construct he gets the error:

    Error loading C:\Program Files\Scirra\Construct\Plugins\8DirMov.csx (998) - this plugin may not be available!

    the same error keeps popping up when he closes it and he has to CTRL+ALT+DEL to close construct. His Direct X is up to date I specifically told him to run the updater in the installation and he still gets the error.. What is DEP?

  • Error loading C:\Program Files\Scirra\Construct\Plugins\8DirMov.csx (998) - this plugin may not be available!

    Comes up when he tries to run my .cap with his construct 98.3. He cant seem to run any of my exes because he gets a direct X error, even tho its up to date. Anyone know what to do to fix this? I tried sending him both the 8dirmov plugins but they didnt help, same error. any help would be appreciated.

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Highimpact

Member since 19 Jan, 2008

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