Drew Carey's Recent Forum Activity

  • Fair enough. I thought that there had to be a legitimate reason for an installer option.

  • Just starting out at Tafe (you Aussies will know what it is). Doing Certificate III in Network Administration, we start out doing the plain old hardware/software stuff - learning about using DOS, BIOS, building computers and ports, that sort of thing, then we do some stuff like installing and optimizing OSes (we did a bit of this, and as an experiment we installed Mac OS onto normal hardware - it was hilarious).

    Aside from that, I've been learning Torquescript and have become quite an avid Blockland player (hence the learning the Torquescript), and it's opened my eyes a great deal on the ways a lot of things work. Everything in Construct seems a lot simpler now, but at the same time it feels a lot more restricted as well, so I'm considering setting aside some time to learn Python too.

    I've also got a part-time/casual job at a local internet cafe - on my nights off, I can use their computers free of charge for just about anything I want, it's giving me some experience in tech support, and I'm also using the cash to save for a new PC of my own (plus I get special deals on a lot of hardware from there - and I recently picked up two semi-new 8600 cards for the price of one as well - such a pity I lack a computer with a PCI-E compatible motherboard )

    It's also giving me some experience at basically blind operating of the BIOS, as the better part of the backends on the internet cafe computers is in Chinese.

    And I've managed to get myself into a long-distance relationship with a girl in Montreal. I've been busy these past few months

    I know why people hate long-distance relationships. It's not so much that you can't be physically together, as her and I seem to fit together like Yin and Yang - even by name - but it's waking up in the morning, and thinking for a second that she's there, then realizing that she's not. While I've never been happier in my life (I have actually been diagnosed as being free of depression - for the first time in almost twelve years), waking up has never been more sad.

  • Okay, well for my current project I want to use the font Percolator Expert (I have no idea where I got it) - anyway, it's definitely not a default Windows font, and I was wondering how I could package it into my exe. I was going to try adding it as a Font resource but unfortunately I cannot add font resources (right clicking Fonts in the resource bar does nothing, and I can't drag it on or anything) - I'm not sure if that's simply unimplemented or if that's a bug.

    I also tried adding it as a Binary resource, but unsurprisingly that didn't work.

    Is there any way I could add it without needing to fiddle about?

    Oh, and another thing - the Box object's Set Y event (or its height variable) is broken in some way.

    http://users.d2k5.com/Razel/files/Shinbox_0.cap - The .cap

    http://users.d2k5.com/Razel/files/percexp.ttf - And the .ttf file.

    Right Click->Save As, because D2K5 doesn't have any file definitions so it will just open them as text. D:

  • Excellent update. I don't have time to check it, as I have to get some sleep to go to Tafe tomorrow (today, we got to dissect a hard drive and a motherboard, installed XP, Windows Server 2003, Ubuntu and Debian, and did some other stuff )

    But tomorrow I'll be sure to check it out. As you probably know I'm just about wetting myself over the new physics engine due to custom collision masks.

    However I was giving it a very quick runover a few minutes ago and noticed something - the "Add Condition" in the context menu for events seems not to add conditions properly now. It's just adding them as separate events unless I properly select the event - I never encountered that before. You should probably make the event sheet editor select the even when you right or left click on it or any of its conditions. Aside from that, as far as five minutes can tell it's a great update.

    page 3 snypa!

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  • A bit of copying and pasting events could save me loads of time. I end up using the same action multiple times in my 'code' and want to clone it instead of choosing it again from the menu. I'm using Python a little right now, but I'd like to edit events this way as well.

    If I'm reading you right here, you might want to look into the Function object.

    Insert it to your layout, make an "On Function Called" event trigger and include all your events (if it's working with an object specifically make sure to check the Remember Picked Objects box in call function) then in the events where you want to call those actions just put in a "Call Function" action.

    It sounds complex but it's really quite simple to use once you get used to it. I've been learning Torquescript so I understand a lot more about some of the standard ways this stuff works

  • Really, the number of different uses there is for Construct would negate the usefulness of this sort of thing. It'd be a good idea, but you'd need to include far too many different types of graphics for it to be feasible.

    Plus, not having something like this pretty much prevents the 'RTP Games' from popping up (ie those ones where everyone takes one look at the standard graphics and starts whining about it).

  • The site you're thinking of I believe is

    I remember seeing this quite some time ago. Still looks pretty fun. Hell, it's better than those damn "casual games" that the internet is seeing a lot of lately. Damn casual gamers. Can't be one or the other can they!? Our way of life not good enough for them!? They make me so aaaaangry!!

    It's fun. :3

  • Device name: Mobile Intel(R) 945GM Express Chipset Family

    Pixel shader: 2

    Estimated VRAM: 59 MB

    Motion blur: No

    And Motion Blur works still. Might want to look into that (although it lags pretty bad at 8x with 30 objects using it)

  • I tried slow motion with Physics - it really doesn't work very well, as setting the velocity to be demultiplied repeatedly reduces it until it hits 0 (or so close to it that there's no difference) and even if you were to figure out a way to get its proper velocity past the slowed effect, it's kind of hard to make it react as if it were moving at full speed.

    A proper timescale addition to Construct would definitely be useful, as I don't believe that it can be achieved via events. At least not with Physics, which is really the only thing I'm using.

    It would be nice if the timescale was added to various behaviours, but at least a global application variable would be nice and perhaps an option to apply it to an individual object at runtime.

    Stopping time, on the other hand, is something I've already figured out how to do with physics.

  • At this point the controls of these things are set via the "Controls" section in Application Properties. To get to the properties menu, click a blank area on your layout then click "Properties" in the left side bar. Controls should be at the bottom.

    Right now, because these things are controlled only with the Controls, you cannot have multiple players using these movements.

  • Well, here I was just minding my own business playing with some effects when I decided I'd start making a window system for a sort of vague OS-feel UI in maybe say a hacking game :ninja:

    Anyway I wanted to make them dynamically scalable so I set up a function to update the width of the window box and effect underlay, and when I run it the box seems to use 'newwidthsize' in place of 'newheightsize' - while still using it in its own place. Thusly the windows can only be sized into a perfect square. This is really annoying me as when I put in a straight integer it works fine but this variable input is breaking (I hate problems that aren't my fault).

    And while I'm here, are there any plans to implement set X/Y to the Edit Box object? It would be rather handy.

    Oh one other thing - A "Last Key Pressed" output for the Mouse&Keyboard object would be good, so if I wanted to make a custom edit box to get around the lack of being able to move the default one, I don't have to have one event for every single character.

    I think I had more thoughts right now but they must not have been important, since I appear to have completely forgotten what they were.

    Nevermind, figured out a workaround. For some reason, only one private variable of the Box object can be used and all variables after that are ignored. I just used a Sprite control, since I never had any problem with Sprite Private variables. Works fine, although it's definitely a problem.

  • To do this sort of thing you'll need a good grasp of Arrays and Loops (far better than the grasp I had when I made Worldlike - the loops I used in that are really too slow to work in the way I intended them, and I have pretty much stopped work on it - however the basis is there, in a way)

    You could easily simply use Save/Load Array and create some way of editing the Array outside of it, however loading and saving the array using a loop allows a much smaller filesize (32x32x64 Array saved via Save Array action outputs a 722kb file, whereas the same array saved using a loop that writes [value],[value],[value], etc. only gives a 54kb file) but takes several seconds. Writing the Worldlike area array using the loop took a full 15 seconds on my machine. Probably because I used While and a variable rather than a proper loop action.

    Anyway, while Construct isn't designed for this it certainly is possible.

Drew Carey's avatar

Drew Carey

Member since 9 Jan, 2008

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