work3's Recent Forum Activity

  • Hey there, I noticed all your offset effects (shift, seamless, scroll) go all weird.. when the opacity is changed..

    Seamless also seems to have a glitchy line when use linear filtering...

  • If you use the crop tool in the SpriteEditor, Construct add a 1 pixel transparent border around the sprite. Maybe that is the reason.

    Can you provide an example?

    I adjusted some performance settings on my graphics card, now things are looking a lot better, however now I have a new problem, I was using a number of these offsetting sprites to create an additive effect, but the SCROLL effect is all glitchy when the opacity of the object is less than 100... I guess the effect doesnt like additive and transparency...

  • (apologies, this is for construct 2 - can a mod please move it?)

    Hello - are there any TRULY seamless plugins or behaviors that will scroll an image within a sprite or tiled background? it seems every method I can find has visible lines at the seams.

    I have tried the Scroll, Shift and Seamless effects and none seem to work, the textures I am using are truly seamless and have been checked by offsetting in photoshop.

    Thanks as always

  • Ah, thankyou, I was under the assumption I had to use another condition, now I understand!

  • Note that in "Is between angles" event the first angle is inclusive, while the second is NOT inclusive.

    So "Is between angles 10 and 20" means "10<= angle < 20".

    If the angle is exactly 20 degrees, this condition will be false.

    dop2000 Thanks for responding. Can you possibly give me the syntax for "if angle is greater than 6" just so I can understand it clearly? thankyou.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I understand that, but I need to know the syntax useage example using the new angle events "is between" or "is within"

    thx.

  • Hello, hope someone can assist

    in construct classic, there was the "angle is greater than" condition, but now its gone.

    whats the C2 syntax for

    angle is greater than 6

    angle is less than 6

    I'm a bit lost as to the new implementation and not very math inclined..

    Thanks

  • Is UV scrolling possible? ( Scrolling an infinitely looping texture across a mesh?) Just want to know if it can do a few things before I buy it!

    Thx.

  • Is it at all possible to "scroll" a UV map via offsetting, on a 3D object In Q3D, so it infinitely loops in a particular direction?

    Thanks!

  • So you are saying the window Size is 480x640, including the app window? Can you send a screenshot of your desktop? Also what version of nw.js are you using?

    Thanks!

  • Hello, I am rebuilding a game from my old construct classic code.

    I was originally using the construct classic RTS object with pathfinding OFF to create simple and smooth camera control, as I could just tell the object to move to the next camera waypoint the object would accurately automatically turn, like a car to the correct angle of the next object reliably while still moving. Now I find C2 doesn't have that same behavior.

    whats the closest, framerate friendly method I can use to accurately "drive" a camera focus point with smooth turns with variable speeds with minimal code effort between waypoints without pathfinding calculation. Is there anything with spline functionality that allows speed and acceleration changes?

    Thanks as always.

  • you can make one yourself by just making a 480x640 window, setting the browser to nwJS and not using fullscreen.

    but heres an example with no event - the 480x640 area appears in a larger padded out window for no reason.

    https://my.pcloud.com/publink/show?code ... dFJmIz8B6k

work3's avatar

work3

Member since 20 Dec, 2007

None one is following work3 yet!

Trophy Case

  • 16-Year Club
  • Email Verified

Progress

17/44
How to earn trophies