Hi brunopalermo Thanks for your input as always.
Yeah, I already know there is the most simple option of just not using one or the other, but the mosaic thing, at the <100 opacity option actually has a very unique feature, which is why I am dying to use it.
My game is pretty effect heavy as I am going all out for visual impact, so I'm not gonna give up on the shader just yet as I have some pretty amazing effects relying on it..
I added another question regarding the pixellate effects XML file, and wether there would be anything in the effect file to change this issue.. I wonder if it is the opacity that creates the glitch or the shader?
Thing is, this mosaic effect set at <100 actually has some very useful applications for a pixel artist.
Say for example you want smooth 1:1 square pixel zooming, so you use high quality scaling settings.
When you rotate an object in C2 at high quality, the fake low resolution "pixels" get rotated, so you actually see diamond shaped pixels during the rotation, which kinda looks crappy and flash-gamey to me.. same would go for animations made in spriter I assume?
However applying a "true" mosaic at the same pixel ratio as the pixel size removes this, and voila! instant authentic pixelated sega saturn / snes style rotation !
example image
https://imgur.com/2qNJcV7
I know to some this may seem super picky, but I'm an old school pixel artist with lot of old console game credits and I can't help but want things 100% on point.. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">