work3's Recent Forum Activity

  • Hi all, I hope someone is able / willing to help me out here..

    I have a spaceship object, it needs to have 2 cannons mounted on it , both of the same appearance. The cannon has a large animation frame count.

    The 2 cannons need to animate independently.

    If I put the spaceship and a single cannon in a container, is there any way to create a second instance of the same cannon, without creating a second object with the same frames?

  • Nexis717 I mean, that I want to maintain a scaled size, say 100% wide, 50% high while the object rotates, so it retains an oval shape at one angle constantly - there are effects that do it but each has weird glitches that prevent my use...

  • Hello, I hope someone can help out with my question.

    I want to scale a circular object so it looks like its rotating in perspective (like a record on a turntable) - Rotoscale has tiling, so as the object rotates, you can see tiled parts in the corners, and the scale plugin does not work with rotated layers - are there any more out there? or is this possible in code?

    Thanks as always!

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  • dop2000

    Thanks, at least I know now!! - does that mean the ""active on start" checkbox serves no purpose?

  • Hi, I'm having a very puzzling time with this issue, hope someone can help me..

    I have an included event sheet in my "stage1" layout that handles my scoring and player movement, gauges etc..

    On first run, from title screen layout, character select layout to using a "go to" "stage 1" layout command, all is good..

    After a "game over", I return to the title screen, to the character select, and then the same "go to" "stage 1" layout command - all other layouts are fine, but "stage 1" layout that has my included player movement no longer responds - scores dont increment, they're just stuck at the default property text, gauges are frozen etc..

    Can anyone tell me if I am missing something?? - Resetting global variables doesnt work and I am not using persists at all...

    I have groups enabling and disabling within that sheet, but they are flagged as "active on start" - does the "go to" not reset them?? if not, is there any other command to "go to" and properly restart? "restart layout" only works for looping around one single layout, it seems...

  • Oh WOW!! Thanks! Makes my work 10x easier!!

  • Hello all, Hope someone can assist with my question..

    I am looking for advice on the best method to achieve non linear scaling.

    Currently I am just scaling an object until it reaches a specific height and width, but the appearance of it is "linear" as it just suddenly halts as it reaches the desired size - what I am hoping to do is make it smoother by gradually decreasing the scale increments as it reaches its destination size, as you would see if you were using an "ease in \ ease out" curve in flash or aftereffects etc..

    please see linked image of curve images to see what I mean about "linear" versus "ease out"

    Thanks!

    https://developer.tizen.org/sites/default/files/users/user-2059/2-easing.png

  • Hello, can somebody please tell me the list of actions i need to set for jumping between 2 layouts that have a master and 2 different q3d models?? both are set to INSIDE, but when I jump to the next layout the texture is extremely low res and pixellated - this doesnt happen when i just run that layout individually...

    thanks

  • dop2000 I am still trying to do this without placing the sprite on its own zero parallax layer for now, as it seems to have less ramifications.

    I will build a minimal cap as soon as I get a chance, the current one contains way too much content.

    Thanks again.

  • dop2000 Thanks hugely for your prompt replies.. expect a paypal donation when I get some funds!..

    I tried the coordinate conversion earlier today.. I placed an object on my zero parallax HUD layer (hudlayer) that is set to the center of the screen, then applied this to an object on my "action layer" to create a non moving reference for my player sprite to move from..

    Origin center : set x CanvasToLayerX("action",LayerToCanvasX("hudlayer", screencenter.X, screencenter.Y) ,LayerToCanvasY("hudlayer", screencenter.X,screencenter.Y))

    the player sprite is controlled thusly :

    origin center.X+P_HitBox.P1XPos

    the p1xpos is incremented/decremented by a speed variable when a key is held in a specific direction.

    however when the scroll changes direction on the X, the position of the Origin center still wobbles.

    I'm not updating the Y position at all as it is not needed for this particular application.

  • dop2000 Yes, I need to check for overlapping located on layers with different parallax setting..

    Iam also realising I need to figure out how to fire a bullet from an object on a parallax layer , at the position of an object on a non paralaxxing layer.

    I am having to do this because I can't find a way to get a single player sprite on a layer with parallax to ignore the parrallax..

    I tried an anchor, and attempted to base the sprite movement from the anchored origin, but it vibrates when certain scroll criteria occur - I also attempted to use divided window sizes with no clean results.

    I've spent a whole day trying to get a solution, but the only way I can do it smoothly it seems is to use a new layer with no parrallax and deal with all the offset mess..

  • Hello, I hope someone can assist with my question..

    I have been porting over a game from Construct Classic to Construct 2, but I am having difficulty parsing a "collision at offset" condition to C2

    My CC condition offset condition looked like this

    X : (ScrollXLeft*(100-LayerScrollRateX(.Layer))/100)

    Y : (ScrollYTop*(100-LayerScrollRateY(.Layer))/100)

    But as C2 doesnt have ScrollXLeft, scrollXTop and the ScrollRate references, I'm a bit lost - can anyone please assist with helping me find the equivalent offset, plus the new syntax?

    I'd be extremely grateful for any help, this is one of the final steps to getting the old engine running again..

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work3

Member since 20 Dec, 2007

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