simple pathfinding

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Units do not overlap each other and use different ways if there are several free ways.
  • Hello, I am rebuilding a game from my old construct classic code.

    I was originally using the construct classic RTS object with pathfinding OFF to create simple and smooth camera control, as I could just tell the object to move to the next camera waypoint the object would accurately automatically turn, like a car to the correct angle of the next object reliably while still moving. Now I find C2 doesn't have that same behavior.

    whats the closest, framerate friendly method I can use to accurately "drive" a camera focus point with smooth turns with variable speeds with minimal code effort between waypoints without pathfinding calculation. Is there anything with spline functionality that allows speed and acceleration changes?

    Thanks as always.

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