liamdawe's Recent Forum Activity

  • Okay, so I'm now trying to edit my project to be within the small limits, the problem is, that any time I try to edit an event, the C3 Editor tells me I'm not allowed when using the Free edition.

    This is a problem, since now I can't even edit the project at all.

    Frustrating, since if we could buy a copy now to support you early, I would, but this is a nuisance.

    I doubt I'm the only one here who would pick up a copy right now to support you, to get around the free limits.

    Part of my issue is this: How are we supposed to keep submitting bugs, if we can't really test all that much? You will end up with a massive wave of reports from the bigger projects once people can sub. Wouldn't it make sense to allow a small amount of people to sub now to ease the process?

  • Some handy tips, but part of the reason I've gone over is having a few layers.

    I'm using layers for a lightning system, so one layer is dark, one is not and a sprite object cuts away at the dark (acts like a torch). Based on their simple lighting example. I'm wondering if there's a better way to do it.

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    My biggest frustration is the "Free" user limitations right now. I KNOW I can make stuff with the limitations but not what I want to test. I would literally start paying right now just so I can do some of the basic functionalities I need in it.

    Heh, I feel exactly the same. Will likely buy it as soon as I can, just to tinker.

    My trigger finger is itching. As a Linux gamer, web developer and games journalist I was really excited when they announced Linux support.

    I've been toying with it and I'm in love. Easy to use, clear interface. Obvious teething issues, but Beta is Beta and it's to be expected.

    It's a wonderful tool. My only gripe, is that the Free Edition we are allowed to test right now is so limited, that my own test project cannot continue until I buy it. There's only so much we can do with these limitations. Even so, I will still look to buy it thanks to Linux support and because it is as interesting as it is.

    I don't have any issues with buying it at all, my issue is that we have to wait until we can to continue really do any proper testing due to the limits imposed. I do have issues with the subscription model though, I prefer to buy once per major version, even a small upgrade between version is okay, but having to pay full price every year does make me feel uneasy.

    It took me maybe 2 days to make a small shooter, with particles, lighting and an online high score table. Considering my only programming experience is PHP, this amazes me.

  • There is a quite effective Rex's plugin for the action comments, maybe you don't know it:

    https://www.scirra.com/forum/plugin-rex-comment_t125942

    That's Construct 2, not 3.

    Yep, this is already on our todo list.

    Awesome

  • Oh yes, this is very much needed for working with larger groups +1!

  • Feedback on some of the points raised here from my own extensive use of C3 during the beta.

    1) Already exists, right click object on layout, clone object type. It's just missing from the right click menu on the right panel. Minor issue, but having different right click menu's is a bit of a nuisance I hope they sort.

    2) I agree, I think showing the spots when you've click on an object like a sprite would be useful.

    4) Plz no ribbon, it's big, ugly and just takes up too much room. Not only that, but as of yet I can't see a need for it and I've spent maaaany hours in C3 by now. I would be spending more time in it, but those restrictions, my project quickly hit the limits

  • AFAIK a page reload won't do the trick, you have to close + open a new tab due to service workers.

    Well, the current way tells me to reload, then after reloading tells me to close and re-open, so I assume that first bit is a bug left in from older code?

  • Get C3 full version available asap please! thanks!

    This +over 9000, I want to keep tinkering and find bugs + work on a game, but the free edition is just too limiting.

  • I agree here, would make sense to be in both places, good tip. Hopefully the developers will agree.

  • > I'm well aware Unity does, even though Unity's Linux editor is experimental, I was talking about C3 versus the older versions, which is the original topic of discussion.

    >

    Except Construct 2 works okay in WINE, and although I know WINE isn't ideal for most Linux users, it's still something: https://appdb.winehq.org/objectManager. ... &iId=25151

    WINE is less than ideal, comes with tons of its own issues, which is why having it on Linux proper is so nice <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • > C3 is the only one to support Linux with the editor

    >

    Unity does too.

    Also another visual scripting plugin for it: plyGame

    I'm well aware Unity does, even though Unity's Linux editor is experimental, I was talking about C3 versus the older versions, which is the original topic of discussion.

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liamdawe

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