Exomarc's Recent Forum Activity

  • Did you make sure to close all instances of that program running? That's probably the problem, since if it's running one version it can't change without you closing that first instance.

  • Wow, I was off the mark there. Yeah, it looks like it's working now. Weird, I had it placed in by the object itself.. Obviously I made a stupid mistake, thanks <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />

  • Sorry about that. I communicated that whole thing pretty horribly. Basically, right now it doesn't seem to be allowing me to put in a variable for the name, so I could dynamically run it to create objects of different names on the fly.

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  • Well, no offense, but I don't think there's a need to hard-code it into Construct. It's already possible without going in and making a whole new set of tools, so why put this feature in just to save some time? Personally, I've been working on such a system since the early start of Construct, but that doesn't mean I want it coded into Construct to make it easier. If there were a suite of tools added in, it might be useful, but in the same way it would probably be more restrictive than just doing it yourself. In the end anything with any real quality is always going to take quite a bit of time.

    Anyways, that's just my opinion.

  • Is there any way to override the Text value to allow a variable to be used instead of "value"? Obviously, the "value" just turns out as the text value, but when you check the expression, it doesn't allow for my variable to be used.

    Edit: I guess in some instances this does work.. But how about the create object by name instance? If you could dynamically use names that would be very useful.

  • Yeah, sorry, I should have specified it better. What I really meant was the same exact object placed on top of itself. The problem with using that logic for the same object is that it won't be able to tell the difference between the two. Thanks

  • Is there a crafty function to use to check if there is an object at the exact same x and y as another? I am trying to make a system to automatically delete remnants in my system. I need to get it so that if I spawn more than 1 of an object, it deletes them. I was wondering if there is a crafty way or a function to check if there's an object in the EXACT same X,Y, and not just an object that may overlay. Thank you <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • It seems that no matter what I put in for parameters, it still comes out saying that there are not enough parameters. It looks like defining the values simply by using Array(x,y,z) doesn't work because it is looking for something else?

  • Yes, another array post <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />! Sorry about all of the questions, and such, but if anyone could help it would be greatly appreciated. For some reason, the first equation here is not working, and it seems to not work even though the same equation worked in the last build. Were arrays changed in some way in structure? Maybe it's built NOT to allow me to make foolish equations that won't work, but I can't help but feel like that equation should work.. Probably something wrong on my part, but anyways, help would be very appreciated.

    <img src="http://i36.photobucket.com/albums/e11/jinzounin/scrn1-1.jpg">

  • Hey, posting again after the bug fix. It seems that loading is still crashing. Saving works fine, but for some reason when I try to load the array through another program it crashes. Thank you <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • Hey, this plugin sounds very nice, I'm very excited about it. Now all we need is an encryption plugin and we'll have some sweet online games!

  • Wow, talk about quick replies! Thanks <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

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Exomarc

Member since 20 Nov, 2007

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