Exomarc's Recent Forum Activity

  • What? I don't think you can.. I'm not getting the option whenever I add a new post on this section. Maybe it is showing up for you because you are an admin?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Sorry, I doubt that is legal in the games that you play, but either way, Construct won't work for this. You will have to look elsewhere at this point, sorry.

  • I understand what you mean. You would like to create macros in order to get keypresses and then simulate keypresses. But unfortunately, this is not possible currently in Construct. Perhaps someone will be kind enough to create a plugin for this in the future.

  • It appears there is a bug when falling/walking/etc, when you walk into a wall, it automatically causes you to go to the top of the object. It's a weird bug, but what's even weirder...

    Is the reason it comes around! I had trouble figuring out why my old .cap was causing this to happen, so I looked at each object individually and I found out that the TextToSpeech object seems to cause this bug!

    Here is a .cap upload of the bug.

  • It is in the middle.. I'll make a cap in a minute to show what I'm talking about.

    Edit: Okay, this is really odd.. I've made another cap, with exactly the same conditions as my other cap, and the bug isn't being reproduced.. I can't exactly send out the other .cap.

    Edit(2): Okay, found it. Uploaded. http://www.scirra.com/phpBB3/viewtopic.php?f=16&t=1056

  • Okay, one big problem within the platform behavior...

    Say I am walking off of an edge of a cliff, and it happens to be exactly straight vertically, if I use the platform behavior to walk to the opposite side when im falling, it will actually let me be literally TELEPORTED back up to the top. I don't have a cap to actually show this, but if you don't mind taking a few seconds to add a platformer and check it out for yourself, it'd be greatly appreciated.

  • This is great! I've been enjoying all of the new plugins, but being able to add textures to the particles is a great addition! Thank you!

  • I saw myself wanting this the other day for something, as well.. But for now, you could always just make a sprite in a huge picture, and scale it down as you see fit, that way it is pretty flexible. Of course that might take up a lot more memory, but I guess this could just be a temporary workaround for it.

  • I understand that it would be very difficult, but I think the real draw that separates Construct from other 3d engines is the simplicity of the interface mixed with all of the functions, which would definitely serve its purpose in a 3d environment. I realize it would almost be worth it to create a C++ game, but the visual interface would definitely help instead of having to write up all of the code to interact with DirectX9.0 which is one of the biggest challenges in making any sort of game, thus the simplicity in Construct.

    I'm not really sure exactly the math behind the 3d functions, I mean I'm sure I've learnt a lot of the 3d functions and vectors and everything, but I don't really know how it would be relevant in adding to Construct. I mean, what exactly are you looking for?

    Anything I could possibly help with, I would be very happy to help. I would love to get at least a little 3d, even it not the highest quality rendering; so at least you could do topdown 2.5d or something. I think an easy way to go about learning more about 3d rendering is possibly using some other 3d source codes for comparisons? I know there are more than a few open source 3d engines that would probably be of some help.

  • Now, if you were intelligent, I would think you'd list the amount of hours in the week it took you, instead of trying to use the excuse of your full-time job to back you up. So "kid" how about you take Gullanian up on his offer? Also, about how many hours did it take you? I'm also glad you like my comedic skills.

    And Gullanian for the record I would bet you could make a better game than him

    You do realize how easy it is to make a tetris clone? I could probably make one in 2 hours.

  • Not to criticize, but for a week's work that isn't really something to try and throw out as some sort of token of game maker's worth in comparison to Construct. There's no need to throw out things to try and prove how much better Game Maker is than a game creation program that is in beta.

    As for your English, I wouldn't be nearly as critical of you if I felt you weren't coming in here and making demands to try and get a game design program proven to you. Obviously for all of us, it has already proven it's worth, and that's why we believe in watching it grow and using it. None of us have made games in it? Well, I see a few in the creations section. But, the fact is that we are helping to find bugs most of the time and helping to see that Construct grows to be as good as the potential presents. Sure, some of us don't put as much time into it, but it is a great tool that will eventually build many games.

    If you want to make friends, I would suggest you fix your approach.

  • Hey, this question is for anyone who can possibly help on these forums, but seeing as I haven't actually seen this out of anyone yet, I'm not sure if anyone has really put much time into trying it.

    Basically what I'm looking for is a way to quickly translate arrays to 2d tiles. I had a system trying to do this, and the biggest problem I found was that I was loading them much too fast for their own good, and the system was using up a massive load of system resources by quickly making and deleting tiles.

    Does anyone have a way for this that would work better? Or has this really been explored?

    I've found that the For Array is hard to use because it targets the entire array rather than a certain number of areas in an array that I would want. If anyone can help, I would really appreciate it. Thanks.

Exomarc's avatar

Exomarc

Member since 20 Nov, 2007

None one is following Exomarc yet!

Trophy Case

Exomarc has no trophies yet!

How to earn trophies