Exomarc's Recent Forum Activity

  • ..On topic though, has anyone tried running Construct in Linux through Lindows (or whatever the current Windows emulator/boot software is?) or even on Mac through Bootcamp? I'd be curious to see if it works or not?

    I'm not sure about Wine but isn't Bootcamp just a way to have a dual boot of mac and windows on a mac system?

    And about Deadeye's comment, I didn't find that offensive at all, in fact, I was about to make a similiar joke myself involving an OS very much inferior to Windows. But to end on a good note, Linux is definitely my first choice when it comes down to a 486 desktop.

  • Online Multiplayer Plugin Only, unlike the one above I'd really like to control all packets and not have automatic sending. That way, I can control all of the behaviors myself and say I wanted to make a large-scale server I could have the packets sent out to different parts, if you know what i mean, but that doesn't matter as much as just putting in all the packets.

    Encryption Plugin For encrypting messages, it would be really nice to have a really good method of encryption, so maybe blowfish?

    DirectInput So this one could be really cool.. If we could use DirectInput to use controls on a game, then people who have controls could use them in game. (Ex. A rock band drumset being used in a game, like a remake of a Rockband sort of thing.)

    Keypress simulator Could be interesting for simulating keypresses, such as doing keyboard macros on the computer. It would work really well for making some sort of multitask program or something.

  • I actually love this one, if it is changed, could you please leave it in as an option? This is great.

  • I like the idea. I think it would be great to be able to reference other sheets or load them on the fly, for user content. That would be awesome- great idea.

  • Ooh, now I see it. Yeah, it crashed when having the mouse over two of them and clicking.

  • It works fine for me, I'm not getting any crashes.

  • Wow, that's great! I love it.

  • Either way, I listed a lot more than just encryption. What you said is true, but I was only listing another possible precaution. You do realize that most of the big MMORPGs and such games use encryption from client to server and vise versa? Obviously it's meant to be another gate that they have to try and get through, and most new games published have put in these protection methods to ensure players don't have an unfair advantage, and it seems to work out great.

  • I think I know what you're meaning. The key thing in any multiplayer game that makes it work good is the client-server relationship. It's actually a lot easier to do anti-cheat methods in multiplayer games as opposed to single player games. The key thing to remember is that the client is only INTERPRETING things from the server. The server should be doing any processing of any stats or variables, and it sends it to the client. The client only sends keystrokes and actions to the server, and then it sends it back.

    Then, to take it even further, if someone was to hex edit it or something, it would only show up differently for them and not allow them to actually have any advantages or have anything in return for it.

    But, then the possibility is always open for them to use a means of modifying the packet. The key to that is to encrypt most of the messages you send over to the server and client, and then have them decrypt it on return. But that's a lot more advanced, and you could setup means of figuring out if someone's doing packet editing. Anyways, hopefully in the future someone will make an encryption plugin, but from what I've heard it isn't too hard.

    So it shouldn't be too easy for people to cheat, especially if you are doing a multiplayer game. As for a single player game, I'd have to agree with Deadeye, I don't really see any point to trying to protect against cheating.. All it'll do is ruin their experience.

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  • Hey, I am using an ATI Radeon X700pro and I can confirm this problem does happen for me. I was going to mention it earlier, but I usually don't have the time. Anyways, just thought I would mention that.

  • Wow, just wow. This is working so great, and I barely even need to format anything. This is such a great addition to the already great engine that is Construct!

    Thank you Ashley!

  • This is all good, but this is already possible through the current system. What you both are looking at is the basic array system. Placing objects may be a bit harder, but you can make a system to place objects and also a system to parse the text in array locations, allowing you to place a vast number of changes to objects and objects themselves. I agree that if there was a plugin to help tile-based games, it would definitely be well-spent, but mostly this is reiterating what is already possible.

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Exomarc

Member since 20 Nov, 2007

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