Attan's Recent Forum Activity

  • I've been looking for this too. I need a way to create echoe, but it's very uneffective to play the sound again at a diffrent channel with lower volume.

  • But with an array, i would instead get to hardcore all the Array.set index at (a,b) to (c)... or is there a way to set the values? It would be nice to have an array that you could actually see! that looked kind of like an excel document, and you could just klick a cell and write a value. Maybe even use the excel commands like =1,5+1,6

    [quote:320ctzj8]what kind of ugly obfuscated system requires string searches with weird numbers like that??? You're crazy!!

    Wait and see...

  • Don't really know much about sub-events, but wouldn't it look just as bad, only i'd be able to hide it with a little [-]/[+]?

  • That's right, example usage could be:

    + On function "SumParameters"

    : Set return value: Function.Param(1) + Function.Param(2) + Function.Param(3) (ie. the sum of the first 3 parameters)

    + Start of layout

    : Set edit text to Function.SumParameters(100, 5, 2)

    Function.SumParameters(100, 5, 2) would return 107 - the sum of the parameters.

    It's indeed very usefull, but it doesn't really help me in my problem. you se.. when you get events like these, and plan to add like 20 more events like this one, it would be nice to have some short-version of, in this case;

    Find(Detector.Value('Overlapping') , "(variable.1)")

    <img src="http://img166.imageshack.us/img166/5261/infiniteeventjt0.jpg">

  • Nice! I'll use the function now that you've told me how it worked. I used multiple conditions before, but one event was bigger then the screen, so it got kind of annoying. the function take up less space.

  • One of the most irritating things when you create a game is when you've created a whole bunch of events, and suddenly realize that you have to add, or change something in all the events. So what about the possibility to select any number of events, and then the functions like replace condition, insert new condition etc. would affect them all!

  • Hopefully! I'll try.

    Edit:Could someone give me some quick instructions on how to use the function object? I've never used it before.

  • I just got an idea that i really think would be awsome! What if, in some way you could take a calculation, and create your own expression for it! You would just copy and paste your calculation, select one part of it and click the "use as variable-button" or something, select a name, and it would be added to your list of expressions. This would be a powerful tool to speed up the coding, organize the code, and make it more readable. You could also have a button to inactivate the homemade expressions so that you could read the code as it would look without them.

    What do you think?

  • Yeah, i used that in mmf a lot, but it gets annoying after a while. I think it's of enough use to deserve a simpler way.

  • I'm bumping this thread now... so what? i don't care!

    eeh.. Is it possible to search for many words at the same time? Something like

    Find("Source string, with different words", "hello", "dude!")

    different to

    0

    Exactly what i wrote seems to do something, but i can't figure out what it does.

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  • If you for example are creating a space game with a bunch of diferent star-sprites, it can sometimes be easy to lose the stars in the layout editor. wouldn't it be nice to be able to change the image that is displayed in the layout editor?

  • Yeah... detectors seem superfluous. One could either use one detector object that moved around, or calculations based on distance, maybe. But, I don't know what you're really doing or anything about math. So I'm sorry, this post is pointless.

    That wasn't pointless! The moving detector worked like a dream!

    Deadeye.

    WOW! Just this minute i finnished it, and it was allmost exactly what you wrote (eccept i made it possible to ajust the grid with and number of cells). The only thing i hadn't figured out yet was how build the text in a string correctly (the &-sign).

    Awsome! Thanks for your efforts guys! The only thing i need now is how to search a string for a specific phrase!

    Edit: Which i allready have, since i've asked for it before:

    Next time i'll try to post more info, but sometimes i'm not looking for a new solution, but just for the answer to my question. I'm still curious about if it's possible to create many objects at the same time in a specific pattern.

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Attan

Member since 14 Nov, 2007

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