Attan's Recent Forum Activity

  • this rules

  • I made a movement like that! Instead of my math skills i used my very well developed work-around skills! I gave the spaceship an image point in the front, and added force towards that point of itself!

    Have a look in the .cap! you might find other useful things!

  • [quote:1h9y132o]Is there an executable floating around?

    working on it...

    Edit: Tadaa! http://www.mediafire.com/?y1lyzbnm9mm

  • Sweet! But is it possible to do with round lights like the first example?

  • A few years back a genious called Ultimatewalrus created a water effect with pretty good looking waves. For you who have mmf, her's the link http://www.clickteam.com/epicenter/ubbt ... 79&fpart=1

    Is it possible to use some of constructs high-tech features to make this, or is it as hard as in mmf?

  • I didn't find the objects that had effects, and i didn't think about the run without ps option.

    Thank you very very much Ash! This is one of the most awsome features in construct so far! Is there any way to make it support multiple light sources?

  • Dammit! I'm going to buy a new graphics card as soon as i can. i really need ps2! Could someone create a non-ps version in the meantime?

  • Absolutely awsome update! However, to use the dynamic lights in a good way you should be able to use it in combination with the multiply effect, and in that way create dynamic "real" light. When i use multiply in combination with the light object it *ucks up everything.

    Edit:Ignore. Stupid post.

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  • Oh, i didn't think about that! I very often post threads where i check if things really is a bug, or just me doing something wrong. But when i get the answer it is a bug i almost never submit it to the bug tracker... Will do that from now on.

  • Perhaps it wouldn't be too much to ask for a plugin that can load 3D models (such as md2 files, etc.)? Would that be possible or does that sound pretty unreasonable? I've always wanted to make a 2.5D platform game.

    This has been suggested maany times. Make a search for it.

  • Yeah... wanna trade a jOh?

  • Whatever you do, make sure you have your game planned out before coding! One of the biggest time killers I had in the past was making a game and adding new events in each of the 20+ levels because I wanted a new feature. What a mess! In short:

    1. Plan Game (Engine) on paper

    2. Basic Graphics/Animations needed for engine

    3. Engine!

    chuga chuga chugga gewdd luck!

    That's no problem now with event cheets, but you still gotta plan your game out.

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Attan

Member since 14 Nov, 2007

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