Attan's Recent Forum Activity

  • [quote:1kaapzbl]interpreted

    Thats right Lucid! That's what you get for not having "sorry i speak englesh not god" after your post.

  • To hire an artist you need a budget... I don't know exactly what it costs, but I'm allmost positive i can't afford it.

    The style used for samorost is just flipped out, and it's photos cut together with simple drawings. I really like that style in that game, but it's far from what I'm going for. 3D Isn't my thing either. I can't do it, and most times i don't like 3D graphics in 2D games.

    I know the basics about lighting and colors, I just can't draw. So this photoshop thing might just work. I'll try with some other stuff and try to put together a mockup.

  • I've come to a point in the making of my game where i really feel that i would like to see how tings are going to look. I've been working only on the engine, but now is the time to start implementing some graphics. So i started thinking of how exactly i would do that. I've tried my best at pixel art some times, and it took me ages to get something better then crap. I really don't have the gift to paint or draw either, otherwise i would start drawing some scetches.

    Then i realized that i'm a quite good photographer, and even though i can't really draw stuff in photoshop I'm quite good at editing them.

    So i downloaded a random tree from google, and started playing around with the art-history brush. Here is the result.

    Original:

    <img src="http://dl.getdropbox.com/u/930918/OliveTree.jpg">

    New:

    <img src="http://dl.getdropbox.com/u/930918/OliveTree%20Night.jpg">

    It's not incredibly good, but MUCH over my drawing capacitys. But there are some problems. Usually i don't like games with High-res graphics, since it's impossible to match the characters and animated stuff with the quality of the other graphics. Seriously, braid is the only game i've seen where i actually liked high-res graphics. All effects and spells and weapon and HUD etc has to match too, and allmost no games manages to do that.

    But if i would go for this. Are there any other good ways to create art-like graphics without actually being good at art?

  • Yeah, looks really good! Really looks like a star wars clone though, but that's a good thing!

  • If you have ever played the game Soldat, you've heard my work, as I composed the music for that game (so long ago).

    Cool! That game is epic!

  • Is there a way to mark topics that are over say 5 months old? Would be really helpfull.

  • You mean mind mapping, like with Freemind?

    I have used freemind for my �berproject, and the program is really simple and usefull. However, i still can't really decide where to start. And the graphics part is really pulling me down. My problem is that i suck at graphics (not really suck, but i'm not as good as i would like to be) so I'm trying to make the engine without graphics and add the graphics when everything is finnished. This is really hard to do, since you can't really see your progress, and it feels like you're getting nowhere.

  • I'll just use the "wall to the left" and "wall to the right" conditions for this.

  • So why doesn't it allways work? Is it because the plattform movement isn't testing every pixel and sometimes miss and then stopps before the next frame?

  • How does overlap at an offset work?

    I'm trying to simply make a NPC turn when he's close to a wall, but it doesn't seem to trigger every time. If the offset is increased to 10 it seems to work, but shouldn't it work with just 1?

    http://dl.getdropbox.com/u/930918/Offset.cap

    Of course there are other ways to do this, but i still would like to know exactly how it works.

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  • What happened to this? Looks like it was allmost finnished.

  • Aah! yeah, that seems really usefull!

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Attan

Member since 14 Nov, 2007

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