Attan's Recent Forum Activity

  • Ah, I missed the original, so i got kinda confused.

  • I think there are lots of things that could be made for easier level editing, but the painting option alone would be a big improvement. And that can't be very hard to add.

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  • I've seen those things, and sure it helps, but still.

    (btw. David, i love your little videos! keep making them, even if it's not super important, it's still usefull to see how you work with things.)

  • Based on the low feedback, I've decided to stop creating the tutorials.0

    Huh? You're not the one creating the tutorials... And on the translating thing, do you mean you get low feedback from us or from the guys you're translating it for?

  • That wouldn't be correct. I would have to make my image 2*2 pixels with my hotspot in the lower right corner for it to actually be in the center. It's still wierd. It's not really a bug or a problem, it's just something that i think should be corrected.

  • snap to grid and ctrl+drag is in mmf too, so in this area it's not one step ahead, and this is an important area.

  • Hi!

    Wasn't there some talk a while ago about improving the level editing in construct? This would really take construct a step ahead of other game-making tools since right now everything is a hell to make levels with, and a hell to make level editors with.

    I'm thinking about a "level edit-mode" or something. I'm sure people could come up with really good ways to handle tilesets, private variables (which would be good to have in the level edtor) and practical tools (like simply a way to pick a sprite and draw with it on a grid, or a flood fill).

    Right now it's a hell to make levels.

    (and making levels is a big part of most games. That results in "making most games with construct is a hell" and that's not good, since it limits the games that most people make to: Value('all games')-value('most games') and what's left isn't as many games as we would wish to have...)

  • of course the hotspot is only one pixel wide, but the problem is: I'm enlarging the sprite to 32*32, and then mirroring it, wich moves the sprite 32 pixels. And in that case it is missleading to show the hotspot in the middle of the sprite when it's zoomed in in the image editor, but in the corner when you exit the image editor.

  • Sweet! Really practical and usefull plugin. good work! Seems to work fine for me, the only problem is that in the last example (with the two moving objects) the camera seems to be shaking in the transition.

  • WOW! That game was GREAT!!! Cant believe i haven't heard of it before, How the hell did he do that!

    Anyways, the .cap works for me. Just look at it closely and try to figure it out.

  • When placing the hotspot it seems like it's placed in the middle of a pixel, meaning if you have a 1*1 pixel sprite and place the hotspot in the middle, the image editor is displaying the hotspot in the middle of the sprite.

    It appears though like the hotspot is actually placed in the upper left corner of the pixel it appears to be in the middle of. So i think it would be good to either change that, or change the way the image editor is displaying the hotspot.

    Jonatan

  • I agree that the graphics are really the power of this game. It fits the style perfectly, and the use of the 3D box is great!

    I'm afraid i didn't like the gameplay at all, probably because i kept dying and i felt like i could do nothing about it.

    I had a really hard time dealing with the combination of a tiny player the same color as the enemy bullets, and super fast speed and acceleration. And i lost track of my ship all the time. Because of the sensible controlls i couldn't dodge a bullet without having a 50% chance of hitting another one. The precision movement was better then nothing, but i would prefer a mouse controlled ship.

    Maybe you want the controlls to stay as they are in order to keep the same type of gameplay, but i think you should do some changes to the players spaceship. Not nescessarily redesign it, but change the color or something. Right now you can't focus on the enemies you're shooting at without your ship getting lost in the storm of bullets.

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Attan

Member since 14 Nov, 2007

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