deadeye's Recent Forum Activity

  • > Managing object's age can be done by one event (PV "age" -> add to value -> timedelta). ActionsConditionsExpressions shouldn't be filled with unnecessary entries.

    >

    Ummmm timedelta is not changing untill the FPS are changed. Soo you meant "TickCount" or "Timer"?

    Not if you're adding timedelta

    But yeah, there are lots of ways you can measure the age of objects, and it's relatively easy to do. I'm not sure there would be any need for a built-in age timer.

  • After running a little test it would appear that "Reset disabled collisions" resets all disabled collisions for that object. What's happening here is your tallest obstacle, when it is reached in the loop, is resetting the collisions for your sprite because, well... it's tall and your only picking criteria is tallness. This is why it was working when everything was the same height.

    Try reversing the order of the objects in your "disabled collisions" actions. So instead of saying:

    Controller: Disable physics collisions with Terrain

    do this instead:

    Terrain: Disable physics collisions with Controller

    That way each collison disablement is local to the Terrain instance instead of global for the Controller. If that makes any sense.

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  • Yeah, springs and that pairing object looks like just the ticket for making some cool blobs.

  • That's true

    Gah, why didn't I remember that? Sometimes I wonder if I suffer from early onset Alzheimer's

  • Well, by now you know where all the settings are, and you have the basic idea of what needs to get done. I guess if it's not working for you then post your .cap so someone can take a look at it to see where it went wrong.

    Just about everyone here is willing to help... but if you show what you have so far, people will be more likely to help you figure it out.

  • How about adding black bars to keep the original 16:10 aspect on a 4:3 resolution?

    I'm guessing to mean so you could support both types of monitor, from like an option screen? I don't see why you couldn't... you could try putting actual black bar sprites on the top layer. If you place them in the right spots and make them the right size, and get creative with the resolution and maybe some zooming, it could work pretty well I think. It's something that might need some tweaking to perfect but I don't think it'd be all that complicated.

  • I'm wondering, would it be possible to build something like this with the springs:

    <img src="http://i35.tinypic.com/flvfio.png">

    so that only the top moves up and down, instead of the springs acting like hinges and the top part just flopping over to one side? Like, by restricting their angle to just 90 degrees or something.

  • Nice blob! I tried making one back in the day but gave up because it was proving to be too much work. I made a ring like yours, but I was looking for more stability so it wouldn't fold in on itself. If you're looking to make a more stable blob, you might want to check out this article, it has some good ideas:

    http://cowboyprogramming.com/2007/01/05/blob-physics/

    <img src="http://i38.tinypic.com/1124wi8.gif">

  • Na its not one event Its 5 events.

    Jeez David you're slipping, get it together man

  • Heyo! Looking good there. Everything's looking nice and slick. I get slowdown on my machine every once in a while from all the fancy effects though. But the lava and the shine on the blades is hot, hot hot! Nice job!

    I think the handspring move is sweet, and the animation looks cool, but the frame where her legs are up in the air is shown just a split-second too long which makes it look a little jerky. I think it might look smoother if you just made it the same speed all the way through the animation. Worth trying out anyway to see what people think, and it's easy enough to change back if it turns out to be worse.

    I also get the tile separation glitch on my machine but that's no fault of yours.

    And unfortunately I feel I have to respond to this...

    Anyways, you're working with deadeye so I'm done responding to this thread.

    What wrong with you? This is totally inappropriate and wholly uncalled for. If you don't like me or whatever, fine... keep me on ignore. But don't go skulking around the forums trying to troll me every chance you get, especially in other people's threads. You're just going to end up getting more good threads locked.

    Sorry for the derail.

  • Sweet, those springs look like they'd be awesome to play around with.

    Also, going to guess one event.

  • sorry, won't this toggle between 0 and -1?

    Nope. And sorry, I forgot to say "make the initial value for g either 20 or -20."

    So if g is 20 then 0-g (zero minus twenty) will be -20.

    And if g is -20 then 0-g (zero minus minus twenty) will be 20.

    Just try it. It will work

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deadeye

Member since 11 Nov, 2007

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