> Managing object's age can be done by one event (PV "age" -> add to value -> timedelta). ActionsConditionsExpressions shouldn't be filled with unnecessary entries.
>
Ummmm timedelta is not changing untill the FPS are changed. Soo you meant "TickCount" or "Timer"?
Not if you're adding timedelta
But yeah, there are lots of ways you can measure the age of objects, and it's relatively easy to do. I'm not sure there would be any need for a built-in age timer.