Glamthaus's Recent Forum Activity

  • I have two things to say about that program.

    "LOL" and "Awesome" .

    That is all.

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  • Awesome. Glad to see someone else still interested in seeing Construct embrace the third dimension a bit more.

    Very cool.

  • I thought it was up, down, left, right, A+START? Up C down C left C right C A+START for pros.

    Yeah, that'll be the one I always remember. Never got to use the Konami code personally. Good old Sonic. Well... good old Sonic at least.

    Oh, and welcome back Deadeye!

  • I think that sounds pretty terrible ($5000) if you actually do make something that makes money and still would prefer a free alternative... What if you managed to make something that some day reaches $250,000 and you've already invested some of that? Because of the slow and steady climb you're suddenly slapped with a $5000 price. The premise of that is much worse than paying $50 once at the start, I think.

    Yeah I see what you're saying. I guess it would depend on the person if they consider it acceptable to pay 2% of their product's revenue (5,000 out of 250,000) when/if they reach that point. In my own thinking this seems acceptable, providing it works as well as you need it to (and as far as I've been hearing in the indie circuit, RakNet is considered to be of the highest quality). Not everyone is going to see it that way, I admit.

    Just so we're on the same page I'm not suggesting that a RakNet plugin would completely replace the need for a free (presumably lesser featured) alternative either. As you said, if you only want to use the networking features in a limited fashion, $5,000 is uh... pretty steep. Rich has been working on such a plugin for quite a while now though, so we'll be seeing that free alternative at some point at least.

    In the mean time, we could have a powerful full-featured network plugin that is free for non-commercial use, and free for indie use up until your game has generated some significant revenue (again, $250,000). I'd prefer this over no network functionality at all.

    Is there a way in Construct to do stuff like uploading scores to databases yet? If I'd need this plugin for that, it would be even more annoying with such a fee looming! <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" />

    The only method I'm aware of so far is using the HTTP object. Though admittedly I haven't personally used it as of yet, so I can't really comment on it's level of functionality.

  • Well that has some pretty damn amazing potential.

  • Raknet looks good and is free for non-commercial use, which means I could make a plugin using it and distribute it for free. However anyone wanting to sell their online game needs a license, which is only about £50 ($100) per application. This is okay I guess, a commercial game would probably make that back if they just have a handful of sales. But it's still a bit of a barrier to small time indie devs. What do you reckon?

    I understand this is one hell of a gravedig, however, it has come to my attention that Raknet is now FREE for independent commercial use providing gross revenue does not exceed $250,000 (at which point you have to pay RakNet $5000 for a normal Commercial license it seems).

    So, the barrier for small time indie devs is now gone. <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy">

    Anyone here fluent enough with Visual C++ to turn this sucker into a plugin? Or do I have to start learning it myself (which would be like attempt 12 or so)?

    EDIT: Link. http://www.jenkinssoftware.com/purchase.html

  • ^ Yep, exactly.

    I also forgot mipmapping . And before anyone argues that noone would ever use it, believe me, I would (in fact my current project needs it).

  • Haven't posted in quite a bit, but I figure this cause is worth championing. I don't think most people fully appreciate what this change will allow us to do.

    It would essentially be the Tiled Background object, except that it can:

    - Be animated

    - Be in any polygonal shape (instead of the standard square/rectangle)

    - Have the image stretchable/skewable in any way

    - Have other patterns beside checkerboard

    - Fully support the Z axis!

    Very much looking forward to seeing this implemented.

  • I'd be more than pleased to have you on board for a project if I had one going at the moment (still waiting on a few bug fixes and features to make it in before getting into things full swing).

    I'm a bit of a aficionado for music composition as well so I can appreciate the effort that has gone into those pieces. Really nice stuff man.

  • In regards to my earlier post about the Ys series, apparently '

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    ' (for the PC) is what most people consider the best in the series.

    I won't provide a link, for it shouldn't be too hard to find via google, but a 100% english patch is readily available if you wanted to give it a shot.

  • Clocked it twice already :>

    Ah well, was worth a shot.

    I've played Beyond Oasis, never finished it, but from memory it was good fun. Other than that though, the only other game in similar style I can think that'd be worth trying would be Terranigma (again, never finished, but fun at the time)

    I've heard the Ys series is good (great even) also.

  • Seiken Densetsu 3 (Secret of Mana 2).

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Glamthaus

Member since 7 Nov, 2007

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