Online/Networking?

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  • well that 5k for 250k doesn't sound too bad. If you would get 250k for a game that you almost made free lets say for under 5k it shouldn't be too hard to give 5k as long as it works well <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • I think that sounds pretty terrible ($5000) if you actually do make something that makes money and still would prefer a free alternative... What if you managed to make something that some day reaches $250,000 and you've already invested some of that? Because of the slow and steady climb you're suddenly slapped with a $5000 price. The premise of that is much worse than paying $50 once at the start, I think.

    Yeah I see what you're saying. I guess it would depend on the person if they consider it acceptable to pay 2% of their product's revenue (5,000 out of 250,000) when/if they reach that point. In my own thinking this seems acceptable, providing it works as well as you need it to (and as far as I've been hearing in the indie circuit, RakNet is considered to be of the highest quality). Not everyone is going to see it that way, I admit.

    Just so we're on the same page I'm not suggesting that a RakNet plugin would completely replace the need for a free (presumably lesser featured) alternative either. As you said, if you only want to use the networking features in a limited fashion, $5,000 is uh... pretty steep. Rich has been working on such a plugin for quite a while now though, so we'll be seeing that free alternative at some point at least.

    In the mean time, we could have a powerful full-featured network plugin that is free for non-commercial use, and free for indie use up until your game has generated some significant revenue (again, $250,000). I'd prefer this over no network functionality at all.

    Is there a way in Construct to do stuff like uploading scores to databases yet? If I'd need this plugin for that, it would be even more annoying with such a fee looming! <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" />

    The only method I'm aware of so far is using the HTTP object. Though admittedly I haven't personally used it as of yet, so I can't really comment on it's level of functionality.

  • Has anyone attempted to make a plugin for raknet? Would love to see this happen, if only as a possibility for indie use.

  • if only as a possibility for indie use.

    <img src="http://dl.getdropbox.com/u/888303/1253923724895.jpg">

    Everytime you say "Indie" ,Donald Duck shoots a Penguin.

  • Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie, now i've satisfied my lust for blood!

  • Donald is such a badass, and only he would turn a gun on a penguin and possibly club a seal.

  • Even if the $250,000 limit would affect some people, most of us would never have to care about it, so i think a Raknet plugin would be very usefull for most people.

    [quote:w7ymt6t1]Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie, now i've satisfied my lust for blood!

    <img src="http://dl.getdropbox.com/u/930918/donald.jpg">

  • Attan's right in my opinion

    OT

    Nice pic <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /> <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /> <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />

  • Rich was working on one... But we haven't heard anything from that in months..

    I think MMF's OINC seems to have the right idea. He's coded it so it can talk to servers made not justin MMF - Somone has made a python server library, so people make their servers in python and the clients in MMF. This would be awesome with construct.

    Also, i just found this-

    http://pyraknet.slowchop.com/

    It seems to be python librarys that use the raknet system... Interesting

  • Rich, you're still working on it?

  • Rich, you're still working on it?

    Would like to know, too <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

    Last thing about it was:

    I'll do it this summer. <img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" />

    http://www.scirra.com/phpBB3/viewtopic.php?f=2&t=4023&p=32085

    *knock on wood* *cross fingers* *say a prayer*

    <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green" />

  • I have a hypothetical question for you guys. I'm not an amazing programmer...I don't think I'm good enough to get most networking implementations working with Construct, but I have found one that I think I can manage to integrate into a multiplayer plugin fairly quickly actually.

    Here's the stipulation. This library has a stipulation within it that says if you make a cent with it, you have to pay $5500. That includes donations as well. Now I know a lot of people using Construct do it with dreams of one day selling their stuff, so this threw a wrench in my plans. I also know a lot of people using Construct do it for the pleasure of creating games, so I am at a loss.

    Theoretically, there could be a multiplayer plugin, but if you used it you could not sell your game. It's either that, or wait for someone with a better understanding of the more forgiving libraries to come along and make it, like Rich. What do you guys think?

    If worst comes to worst, it could just hold us over until that time comes when we have a true plugin.

  • I would certainly use it.

    I'm still trying to learn more C++ so I can have a crack at turning RakNet into one, but it'll be a while before I can have a serious go at it.

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  • Don't use any expensive networking libraries - there are good free ones out there as well.

    I've been looking at SFML (Simple + Fast Media Library) which is a sort of C++ replacement for SDL - it also looks to have a good networking library.

    You could give that a shot.

  • not saying you shouldn't do it, but since you're trying to get a feel for what people will use. personally the no selling thing would be a dealbreaker for me.

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