alee's Recent Forum Activity

  • Its probably localhost/game/index.html

  • How much was that man? My studio machine is pretty loud so i've been considering getting a macbook to sort it out... Not too keen on becoming a mac fanboy though. This could be an option though

  • but why the horrible formatting? It just makes it look more complicated

    VERBOSITY!

  • so, soo good! Very futureproof. The XML thing is awesome and of course javascript extentions!

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  • thread... RESURRECTION!

  • I always thought that this was probably the best idea. Development is so much quicker and smoother with proper software design choices. C2 will be great.

    skipped 6 pages cos im in a hurry, but can we apply for beta testing or anything? (will read the whole post tomorrow so please excuse me if this has been asked (loads) before).

    good luck!

  • I think its probably good coding practise to use functions to create objects anyway, rather than having random object create triggers all over your event sheet.

    I can see why it might be nice to have a "Initialize" sort of thing though

  • that image was... amazing

  • I was ironically in a car crash to this song once...

  • Is this a really bad idea/very hard to implement, or would it be quite cool to be able to switch between editing normally (like it is now) and being able to see the event sheet in just text? (like a script). That would be a bit like quick edit, but you can change multiple lines without opening and closing different expressions.

    I understand construct doesn't want to be a scripting engine. But just throwing the idea out there as its something I think would speed up development quite a lot.

    Also I understand that construct "code" probably doesn't translate to just text very well, and maybe construct would have to re-compile the event sheet every time you close the "text edit" mode - So maybe its counter productive... dunno

  • YoYo LAMES.

    </contribution>

  • you could set a variable "isJumping" to 1 when he's jumping. Then only allow movement when isjumping is off.

    i think theres also an option to ignore player input?

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alee

Member since 4 Nov, 2007

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