alee's Recent Forum Activity

  • yes

  • I adopted a pseudo random number generation algorithm based on a seed from an article I think was from Gamasutra. Its used in Eden's infinite world. I'll try and find the link as it was sent me from another forum member

  • also, i love the way he says "agility" . keep us updated.

    I was chatting to an RL friend the other day and he'd been following your progress and was quite shocked when i told him I knew you guys from the construct forums heh

  • Some graphics cards can treat both monitors as just one really long one - in which case it would work fine, you'd just have to make your game span both and position your elements accordingly...

  • Looks epic. Thomas is a bloody genius is he not?

    I love Unity, and I think the performance on it is pretty damn good tbh?

    (love construct too obv)

  • People have already said everything. Look into python, theres a tutorial by SciDave on it and its pretty good. I found it a bit too frustrating so I started looking into Unity. But its certainly possible.

    Also, I think there's a lot of unhelpful comments here. Maybe the original poster should have said "is it possible to program an MMO in construct". Lots of people seem to think he's asking "can i make WoW?". Not all MMOs need to have 9,000 quests and 27 hours of music.

    Anyway, good luck. sounds fun

  • Every time you save, put a new number on the end, eg.

    v1.cap

    v2.cap

    v3.cap

    This is what I do with every program (construct, photoshop, cubase). It's the only way to work if you're doing a serious project.

    I made this infinite space game in 2 weeks in construct

    http://edenofficial.com/?p=33

    Just a beta showing procedural galaxy generation.

  • so i thought i'd just leave this here.

    <img src="http://3.bp.blogspot.com/_TR2Ipa-cGxA/TNKaYNH9HMI/AAAAAAAAAAM/IADcoxZ8E6U/s1600/preview.png">

    just a little game i'm working on when i don't have anything better to do. as you can probably tell i'm a terrible artist. based on a poem, heavy stuff.

    That... is beautiful.

  • Hi,

    user Commandercobra from the chat asked me to help him make a Captain Forever style game. I've never played it, but it looks awesome-

    http://www.captainforever.com/captainforever.php

    Basically, I'm making an engine that enables the player to create a ship out of dragable blocks. I'm going to post my progress here, so that when i inevitably give up it might be of use to someone. Feel free to edit it, as I'm sure its not made in the best way. I'm also keen on doing it mainly with maths rather than detectors etc.

    v6

    http://dl.dropbox.com/u/3544169/captainexample/v6.cap

    v7 - example of using guns etc. And directional blocks is working... need to get movement going

    http://dl.dropbox.com/u/3544169/captainexample/v8.cap

  • Hello everyone!

    Sweet mother of pearl. The videos were amazing. Damn you sir. Damn you.

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  • > I have seen the true power of Construct on Scirra's Russian site.ProjectStar2 is the most awesome game ive ever seen as far as 2d games go.

    >

    Not to diss this game or anything. The level of presentation surely is something to watch out for... but how exactly does this show the true power of Construct? We have seen more impressive things in terms of coding/events. Just think about Arsonide's space project that procedurally generates a whole universe or the hires animation stuff that lucid did or some of the great things Quazi and other people are creating on a regular basis.

    > The boss is absolutely fantastic.Did they use python script for ProjectStar 2 or did they use Construct's built in library of event's?

    >

    I believe there's nothing in this game that would require python scripting. It all can be done with pretty simple eventing. I think you may be overwhelmed by the visuals and a lack of own experience with Construct.

    > Construct is the best 2d games creator in the universe!!!

    >

    Can't really argue with that!

    And thanks for posting about this promising game!

    Gotta agree here. I cba to download it, but from what i can see it just looks like a really nicely made space scrolling shooter. Python events are rarely needed anyway, they are usually just preferable for certain jobs.

    The true power of construct hasn't been tapped into yet, its hardly been around long enough for someone to have made a project to do it justice.

  • that looks, soooo coool

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alee

Member since 4 Nov, 2007

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