Jeswen's Recent Forum Activity

  • If you just buy them from Best Buy or something, yes they do.

  • And my point is that because of how few programs support multi-core still, you could have 100 of the best gpus on the market and it still won't match the potential of your CPU ... see what I'm saying?

    I ran Crysis on a quad core CPU versus a dual core, with the same clock speed. The results for me were that the fps were the same 90% of the time, until a lot of physics occurred at once, leading to the quad core giving around 5 fps more.

    I don't support blowing a lot of money on a computer because A. it will be outdated in 6 months and B. companies won't utilize it for much longer, making the technology cheaper by the time they do.

    Partly the reason why I just do everything on a laptop now. It cost half the price of a good desktop PC, plays Crysis on high at 30 fps and is portable.

    More power to you if you're Bill Gates in disguise - I guess I'd have 100 PC's for no reason then if I was.

  • I don't think Construct uses multi-core (or does it?)

    My laptop gets ~200fps (starts at 800+) uncapped and cost 1/3 your "future pc" lol.

    Either that or the GPU you have matches only a fraction of the potential the CPU provides.

  • Nothing is forever, but I suspect this one will be.

    At worst, maybe ads will appear on the site or something.

  • If you're on Vista or XP SP3, both have issues with DirectSound. If not, I'd suggest updating drivers.

    I am only able to get it to work on XP SP2. Some sound cards do work under Vista with DirectSound (IE - Creative)

  • Further onto the topic of Construct-only graphics:

    Jeswen, I said before that I was supporting all forms of game development, and some people can't even play Construct games, so why not support actual programmers? If I was making a game, purely in Python, but couldn't draw if my life depended on it, you wouldn't help by giving me graphics? Just because I don't use Construct?

    That's is pretty much accurate. There are graphics resources out there already for various purposes, and I still support another one ... However, I don't have much interest in contributing to yet another anything-goes resource.

    I am here to support Construct, and I would want my resources in a CAP file so that people would need to download Construct to use them, thus contributing more than just artwork.

    I'm sorry but, I'm just not interested. I mean nothing by it.

    On a side note, if I do have some free time, I might put together a cap of a few things but again, it will be in cap form.

  • Sounds goodd

    Yes, there's an extra D there and NO I won't remove it!

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  • <img src="http://www.ntsc-uk.com/reviews/ngc/PN03/01.jpg">

    First thing I thought of when seeing that, hehe. There have of course been others, but for whatever reason that one stuck out first.

    I like the sprite. Hopefully you have a good config for animation, and aren't doing full detail frame by frame

  • I used point/angle for drawing paths for an editor I did. Just add a new point at each angle change and/or pause/release. Then connect them in order after.

    Not really all that smooth, but it was for A.I. paths and what-not so it didn't have to be.

    Similar method to vector, just not as smooth

  • I get about 25 fps on everything maxxed on my laptop ($2200 one) ... I think you should try one of the Performance mods.

    Namely, this one: http://www.incrysis.com/forums/viewtopic.php?id=23117

    Use the 4-5 setting install and you'll likely see a noticable increase.

  • > They turned it on and used it ...

    >

    > We're fine.

    >

    > I'd like to collect those tinfoil hats from everyone, thanks.

    >

    They Accelerated particles, both ways, but they didnt collide them, real collisions will be on October.

    Yeah, but all the media "frenzy" on it was about simply turning it on ... I still want the foil hats because even when they do "use" it, we'll be just fine.

  • Sorry to say I won't be contributing to this for now, for two reasons.

    The big one is I'm just busier than I expected to be, and secondly because I'd rather support Construct purely (as in, not open to just any app as a resource.)

    Regardless of the above, I do wish you luck

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Jeswen

Member since 30 Oct, 2007

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