Bartosh's Recent Forum Activity

  • Has anyone figured out how to effectively make large alterable array based tile maps?

    Like 500X500,

    {So 250,000 objects}

    without the fps dropping to around 4

  • have you tried set z elevation to current z elevation +1 every tick?

  • http://vimeo.com/16387177

    with some more love, this could be an awesome game.

  • well that looks sweet. cant wait to try it

  • --------------------------------------------------------

    this last one is an early mock-up for a project I've been working on for almost 2 years now

    the plane and icons were the only thing in the original screenshot. I painted over the rest to get an idea of how it would look in a final version.

  • you need a time alloted to the reload. you can repeatedly tap "r" and never actually have to reload while continually spraying bullets.

    also for some reason it takes me an unnecessarily long time to load the game. i dont know if thats something to do with windows 7 or what.

  • awesome work Danny, creepy stuff

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  • Ahhhh...... thanks.

  • I'm working on a ms-paint like level editor for my game using the canvas object. but i ran into the problem of saving/loading the levels(canvases).

    after messing around awhile and looking through the forums, I got saving images from a canvas to .pngs to work.

    But I cant get an image to load into a canvas.

    After I tell the image manipulator to load an image to the canvas. do i need to do something with the canvas?

  • Ha. Thats Crazy, i didn't even know anybody played that game i made(1:42), yet alone went through the trouble to post a video of it online. and it apparently runs horribly on other peoples computers. would have been nice to know. oh well.

    that would be awesome if Scirra did an official Show reel. even if its after 1.0. I need to start working on it now. i got to lot of sprucing up to make something worth showing.

  • that is freaky

  • i originally made it for artillery in an rts like game I've been working out the mechanics to, but i'm not planning on seriously working on that until v1.0 comes out.

    but i think it would be fun to make some little defense game with it.

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Bartosh

Member since 20 Sep, 2007

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