BROO's Recent Forum Activity

  • That'd be useful. But since I don't remember implementing such functionality in any game making tool / programming language, this kind of stuff would be hard to fit in.

    My code's filled with ugly 3-evented "move value towards 0", Function object would simplify things a little.

  • Set X and Y positions of this object not to MouseX and MouseY, but to:

    Floor( MouseX / 30 ) * 30

    Floor( MouseY / 30 ) * 30

  • Even though flags are not neccesary, they would play a big role in making code easier to understand. When I've flags achieved by conditions:

    ('myVal') is greater than 0

    ('myVal') is lower or equal 0

    Or:

    ('myVal') is equal to 1

    ('myVal') is equal to 0

    Or some other solutions... they all still look harded to see than "TRUE" and "FALSE". This is a big help in organizing your code. But I think that "Flags" are not of greatest importance at the moment.

  • If you use Sprite to render this counter:

    Try putting Pivot Point in the top-left corner

    If you use Box for example named MyBox or any other object:

    I'd recommend using Sprite showing bar when full

    But you can also always set this MyBox's X position. Let's say Box's starting X position is stored in value ('startX') and starting width in value ('startWidth'). Then in events you can make:

    Event #1:

    Conditions:

    -> Always (every tick)

    Actions:

    -> MyBox . Set X Position to: MyBox('startX') - (MyBox('startWidth') - MyBox.Width) / 2.

    Maybe there are more optimal solutions but I don't mind wasting 1000 CPU cycles per frame ^^.

  • It's not art, but I used to draw in mspaint.

    http://tymczasownik.republika.pl/bbb.gif

    It's my friend ^^.

    http://tymczasownik.republika.pl/planty.gif

    Part of Cracow, so-called "Planty" because of grass and plants and trees and tourists and stuff .

    http://tymczasownik.republika.pl/osadnica16.gif

    Osadnica ("Miss Settler"). This was drawn because someone used wrong context for the noun Osadnicy ("Settlers"). Apparently this noun in plural form, masculine, nominative case is written the same way as this noun in singular form, feminine, genitive case... hahaha! Hope you enjoyed my intellectual joke... really.

  • You must put "ELSE" as a different Event.

    For example, if you want to accomplish something like this:

    if ( MyObject('myVariable') == 12)

    DoSomething;

    else

    DoAnotherThing;

    You have to prepare such events:

    Event #1:

    Conditions: MyObject('myVariable') is equal to 12

    Actions: DoSomething

    Event #2 (right below Event #1)

    Conditions: ELSE

    Action: DoAnotherThing

    When you use "OR" then OR is just withing the same event. But when you are using "ELSE", this "ELSE" must be a seperate event. What is more, this "ELSE" event must be put right below event you want to have else-d. You'll notice a line connecting Event #1 and "ELSE Event" - this line shows which event the "ELSE Event" is referencing to.

  • 1. You can use "Text" objects for numeric counters. If you want to make other counters (h/v bar, animated etc.) you should check out Canvas' methods for drawing.

    2. They are equal.

    3. Too busy, sorry ^^. Anyways my first impression tells that in Construct you'll have to care more about starting/stopping animation manually.

  • Update:

    Graphicians... well, Graphic Artists ^^.

    And as for music/sound: apparently we're looking for Sound Effects Designers.

  • Hi,

    We're working on 2d remake of the Metroid series. Our devblog: http://metroidalphahatch.blogspot.com/

    Here are few concept arts of our project:

    http://img353.imageshack.us/img353/6848/metroidalphahatchsamusgpu9.jpg

    Samus and her Gunship

    http://img391.imageshack.us/my.php?image=samusbiegniewlewotest2big0.gif

    Samus running

    http://www.box.net/shared/rej5nh3xt0

    Recent Samus running animation (MOV)

    http://img296.imageshack.us/img296/5262/metroidruinstileset1tesul9.jpg

    Ruins

    http://1.bp.blogspot.com/_IpOtX5amGA8/SO_BTb0WgyI/AAAAAAAAABg/aHgZ_8fwC68/s1600-h/screen1.jpg

    Save Station

    We'll complete first platform movement engine shortly. This game will be a tough approach but we're quite experienced creators ^^.

    We're looking for programmers (Construct), graphicians and music/sound makers. If you'd like to join, let us now.

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  • You could use "round" or "int" (int'd floor it).

    Last event:

    round(1000*sin(int(EditBox.Text))) / 1000[/code:1d78ex69]
  • <img src="http://i134.photobucket.com/albums/q113/Mai_Dang_Alex/megafacepalmzc4.jpg">

    SoldJah could you make it 1600x1200?

  • Right now I've been thinking about all the year that klik community tried to make some 3D engines in MMF programs. Here everything looks so easy ^^.

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BROO

Member since 30 Aug, 2007

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