Probably... still working on good organisation of code.
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I've reuploaded file:
http://www.republika.pl/tymczasownik/onRelease.cap
Here both methods (using PV as memory and using Trigger Once & Invert) work.
Yes ^^, why won't you buy now a camera and take a photo of it?
On the other hand I wonder, when you have those units such as foot, inch... what units do you use to describe for example pressure:
Newtons/Square Foot ^^?
http://www.republika.pl/tymczasownik/onRelease.cap (working with SHIFT - check event sheet)
Arima's solution sound better though ^^.
Put it on another layer and set this layer Scroll X Rate and Scroll Y Rate to 0.
"For" loops are supposed to get STRING values for their names. If your variable is NUMERIC, you should do str( Sprite('whut') ) instead of Sprite('whut').
Anyways that quite surprising idea to post loop with name depending on (changable!) private variable ^^.
Not an idiot, but not an inteligent person.
Glad to hear that you're consequently going to reach v1.00 still after over one year of Construct development.
[quote:2l3cmnrl]Renton asked me on another forum about the picture editor getting blurry when you zoom in and I suggested he post about it here since I've never heard of anyone having this problem.
That's strange (this blurry zoom) ><.
I don't understand.
Since you mentioned SC2 I was expecting Earthling Cruiser insted of this unknown ship ^^. I'm sure you can grab some sprites from TimeWarp.
This engine's really good. Are you going to reprocude full functionality of SC2 Hyper-Melee fighting? It'd be nice if there was planet as well. And it's good to think about limiting maximal velocity = sqrt(velX^2 + velY^2) instead of limiting velX and velY separately.
Does this link work?
Member since 30 Aug, 2007