Yeah, you know, in games like Worms, Cortex Command, Liero, Molez, et cetera; they have destructable particle-powered landscape.
Without spamming 200,000 particles to create this effect, could it be added as a plugin or as a feature to Construct? Like, determine particle sprite, then it makes a flat landscape out of it. When a bullet hits it from a certain direction or some event happens, it could destroy a determined amount of particles at once.
Would be very useful - if this isn't doable already without considerable FPS loss, that is.